Push every crate. Never pull.
493 hand-crafted warehouse puzzles, 3D characters, and a built-in solver for when you get stuck. Classic Sokoban, rebuilt for iPhone and iPad.
Sokoban is the warehouse-puzzle classic invented by Hiroyuki Imabayashi in 1981. One rule, no exceptions: push every crate onto a glowing mark. You can never pull. A wrong step at the start can wedge a crate into a corner ten moves later. Simple, brutal, endlessly satisfying.
This build reimagines the original in full real-time 3D and ships with all 493 levels of David W. Skinner's legendary Microban collection — four chapters of tiny maps engineered to wring the most from the fewest tiles.
Every level. Every chapter.
Work through Microban I, II, III and IV from the opening tutorial up to expert. Completion, best-time and best-pushes stats for every level. Unlock the next as soon as you solve the current.
Characters to earn as you play
Thirteen playable characters, from the cheerful hard-hat miner you start with to a rolling orb, a waddling penguin, a tiny T-rex, a forklift, a mech, a ninja, an astronaut, a wizard and a knight. Browse them on an interactive 3D carousel where every figure stands on its own pedestal and spins into view as you swipe.
Designed for fingers, not pixels
Big D-pad with a full swipe fallback. Pick whether the controls sit on the left or the right of the screen. Undo your last three moves with a single tap. Restart the level the moment you realise you've bricked it.
Stuck? Earn a super hint.
Every ten completed levels awards one super hint. Tap the wand and the built-in BFS solver searches up to 300,000 push-states, finds the optimum, and watches the character walk the solution for you. The level still unlocks the next.
See the board the way you like it
Four perspective angles from top-down to steep isometric, plus a pure-orthographic 2D mode for players who prefer flat puzzles. Rotate the entire board in ninety-degree increments without remapping your controls. Hide the HUD with one tap when you want the level to breathe.
Built for phones and tablets
Portrait and landscape on iPhone. Large-title navigation, system backgrounds and Apple-native settings on iPad. The game remembers your in-progress level exactly where you left it — moves, pushes, elapsed time, undos remaining — and resumes the moment you reopen the app.
60 achievements
Common milestones for completing 5, 10, 25 levels, epic medals for clean pushes and speed solves, legendary badges for perfecting every level or finishing every expert puzzle under a minute, and hidden secrets for the curious.
Live progress
Completion percentage, perfect solves, fewest-moves averages, push efficiency and a per-chapter completion chart on a dedicated stats screen. Watch your numbers climb as you finish more puzzles.
Technology
Built with SwiftUI and SceneKit. Crates, walls, characters and goal tiles are procedurally textured — no pre-baked assets. Click, push, step and win sounds are generated in real-time. The super-hint solver runs on a background task so the main thread never stutters.
Credits
Sokoban — "warehouse keeper" — was invented by Hiroyuki Imabayashi in 1981 and first published in Japan by Thinking Rabbit. The 493 levels in this build are the Microban I, II, III and IV sets by David W. Skinner, used with attribution.
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