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Overview

Rating:
4.70 ▲ 0.20
(6)
Version:
1.0.27
Last updated: 2026-07-07
Ranking
#488,173 107,335
Overall

Features & Capabilities

Voidle is an idle RPG with a 1090-node skill tree, a prestige loop that scales past the visible cap, and gear you can corrupt for explosive trade-offs.

Combat runs by itself. You fight 100 enemies per depth, then a boss, then move on. Every 100 depths a milestone boss drops an artifact that survives prestige. Damage scales past Decillion and keeps going.

MONETIZATION No ads. No energy. No premium currency. No timers. One optional $1.99 IAP removes the rewarded-ad gate on the offline-rewards popup. That is the entire store.

CLASSES Warden tanks everything you throw at it. Stalker crits hard and dies fast. Occultist rots enemies from inside with poison and burn stacks. Revenant drinks the blood of what it kills. Your class sets your starting position on the skill graph; you spend skill points to path outward, node by node. You can never fill the whole graph, so the route you take shapes the build.

PRESTIGE Reset your run for permanent skill points based on the new ground you covered. Roughly 500 SP fills the tree out. Past that, every overflow point boosts HP, Attack, and Defense up to +2000% (caps at 2000 overflow). Lock Spec on prestige keeps your build; off lets you fully respec and switch class.

FORGE Where builds get specific. Enchanting adds a stat to gear or a brewed potion. Corruption pushes one stat much higher at the cost of another: +50 to +120% Attack for -15 to -25% HP, +80 to +150% Defense for -15 to -25% Speed, that kind of trade. Brewing crafts potions with adjustable power (1 to 5) and duration (30 seconds to one hour). Enchanting a Power 5 brew bumps it to Power 6, the only way to reach that tier.

GEAR 27 base equipment slots: weapon, five armor pieces (head, chest, legs, boots, gloves), necklace, ten finger rings, and ten toe rings. Mutation nodes on the skill graph unlock another 30 slots. Five rarity tiers from Common to Legendary, with stat values scaling exponentially by depth, so a Legendary at depth 50 dwarfs one at depth 1.

OFFLINE PROGRESSION The game keeps fighting while the app is closed. Come back to a summary of what happened: Ichor at half rate, drops capped by inventory space, milestone bosses defeated if you can clear them. Active buffs run down during offline time, so a one-hour potion before an eight-hour break does what you'd expect.

OTHER THINGS WORTH MENTIONING

  • Market refreshes every five depths, with reroll, pin, and slot-request options
  • Auto-equip, auto-salvage, and auto-sell handle drops at scale
  • 11 essence types target specific enchants or corruption rolls
  • Live graphs for kills per minute, depth progression, and Ichor income
  • Soft and hard caps on Speed and Crit, so stat stacking has diminishing returns somewhere

This plays fine one-handed on a phone. It also rewards a lot of time staring at the skill graph. Both are intended.

User Growth & Download Statistics

App
By:
Cyan Penguin Studio Ltd.
Rating:
4.70
(6)
0.20
Version:
1.0.27 Last updated: 2026-07-07
Version code:
887926248
Creation date:
2026-06-11
Compatible devices:
Size:
144.71MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-07-16
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Cyan Penguin Studio Ltd.
Apple Apps Store
https://apps.apple.com/us/app/voidle/id6760735044
Website:
https://cyanpenguin.studio

User Reviews

Overall the game has promise.. it just feels unfinished.. The skill tree to me gives fake depth and while massive looks largely simple… Builds are also very simple overall… you can either go attack or defense at the end of the day… The core gameplay loop leaves a lot to be desired.. it’s basically: kill 100 monsters slow, kill the next 100 faster, until you eventually hit a wall then prestige… Crafting feels clunky and potion brewing useless… 60 second potions? Okay cool… but how about we replace that with modifiers that exist per prestige instead otherwise I’m not wasting my time… Lack of an endgame or any other kind of loops, prestige depths, or core gameplay changes are what keep me from giving this a higher rating… The dev should look to a game like leaf blower revolution or magic research 2 for good design on looping in multiple prestige’s and adding depth.. For a solo dev project this isn’t bad, again, it just feels largely unfinished..
by ba*****, 2026-06-26

It’s kept me entertained and I like the cosmic horror theme. Some of the random creature names are amazing. Very much worth the two dollars for permanent ad-free IMO, and I’m always happy to support indie developers building cool things.
by Za*****, 2026-06-22
View all user reviews ›

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