Features & Capabilities
User Growth & Download Statistics
App
- By:
- PIXEL RABBIT LIMITED
- Rating:
- 4.60 (97)
4 new ratings
- Version:
- 1.0.4 Last updated: 2026-06-05
- Version code:
- 886523050
- Creation date:
- 2026-05-12
- Compatible devices:
- Size:
- 372.47MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-07
- Compare stats and ranking:
- Don't Exfil Late vs Dead By Extraction
- Don't Exfil Late vs Madness/Endless
- Don't Exfil Late vs Lacuna - Sci-Fi Noir Adventure
For Developers
Contact the developer
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User Reviews
This is literally the same game as the developer’s other title “Dead By Extraction”, identical gameplay loop, same haunted art style, same mechanics, same everything. They just slapped a new name on it and added a slightly more aggressive VIP/monetization layer.
PIXEL RABBIT LIMITED is flooding the App Store with copy-paste games instead of creating anything original. If you’ve played the first one, there’s zero reason to download this. Even if you haven’t, you’re better finding something fresh.
Feels like a low-effort cash grab. Don’t waste your time or storage.
by Ge*****, 2026-05-19
ошибка загрузки обновления при открытии игры,обновление не помогает,и не понятно зачем эту игру выпустили если у них есть практически такая же игра
by Ta*****, 2026-05-17
So let me get this straight…
You took the EXACT same game loop, didn’t even changed the art style, rearranged the monetization, and released it again hoping people wouldn’t notice?
This isn’t a game anymore. It’s a storefront disguised as a game.
The second you log in, you’re hit with:
Battle Pass.
Premium Pass.
VIP.
Monthly Card.
Weekly Card.
Chain Packs.
Limited Deals.
“50% OFF” popups.
Red notification bait everywhere.
Lol and you added energy??? Locking down how much people can play??? Underneath the title of your game it says ‘Infinite Plays’ lol my god this is a joke.
Every button feels like it’s trying to funnel me into another purchase instead of letting me actually PLAY.
And the worst part is the gameplay underneath all of this isn’t even strong enough to justify it. Without the constant dopamine injections from purchases, rewards, boosts, and fake urgency mechanics, the game is painfully average.
You didn’t improve the formula. You just changed HOW you try to extract money from players.
That’s the part people are getting tired of.
Mobile gaming is becoming less about making good games and more about designing psychological traps with gameplay attached to them. Energy systems, multiple currencies, timed offers, endless passes… it’s exhausting.
Make a GOOD game first.
Then monetize it respectfully.
Right now this just feels like the same cash grab wearing a different costume.
This is pathetic, do better, be better.
by Al*****, 2026-05-16
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