Descend. Decide. Survive.
Descend to Floor 1400 through 118 new events, nine formidable bosses, 33 new items, and a haunting 14-track score. The dungeon remembers what you choose.
Enter the Dungeon. Or Don’t.
Delve is a fast, decision-driven dungeon crawler where every room asks a question, every answer has consequences, and the dungeon remembers more than it should.
Open the door.
Take the stairs.
See what’s waiting.
EVERY CHOICE HAS TEETH
Force open a locked gate.
Bargain with something that should not be speaking.
Press the suspicious button. (You will.)
Across more than 600 handcrafted events, you will:
• Risk health for treasure
• Spend gold for power
• Trust strangers, or leave them behind
• Carry promises deeper than you intended
• Discover that earlier decisions have not stayed in the past
Sometimes you win.
Sometimes the dungeon does.
Sometimes it waits.
THE DUNGEON KEEPS RECORDS
Delve notices patterns. Characters remember how you treated them. Bosses recognize what you carried into their halls, and how you defeated them before.
Your choices can return as warnings, opportunities, accusations, or entirely new paths. The same door may not speak to you the same way twice.
You might not like what it remembers.
DESCEND TO FLOOR 1400
The deeper you go, the stranger the dungeon becomes.
Face nine formidable bosses. Major encounters unfold across multiple phases, signature attacks, equipment-driven choices, and distinct resolutions. No answer is marked as the right one, but the dungeon remembers every verdict.
Meet recurring characters whose stories unfold across the descent. Find travelers who have not arrived yet. Walk roads that should lead somewhere else. Decide what you owe the people, creatures, and kingdoms buried below.
BUILD A SURVIVOR
Grow stronger with every run:
• Health
• Attack
• Defense
• Luck
Discover 96 weapons, armor pieces, accessories, and relics, each with real stats and effects tied to its story. Build around raw power, improbable luck, hard-earned protection, or strange tools that alter the choices in front of you.
Strength helps.
It is not always enough.
DESCEND WITH COMPANY
Bring a companion into the dark and deepen your bond across runs, from Known to Familiar to Trusted. Unlock new biographies, quotes, and painterly character illustrations as they learn who you are.
Listen carefully. Sometimes they notice what you missed.
AN ENDLESS, UNPREDICTABLE DUNGEON
No two descents are the same.
Encounter:
• Treasure vaults
• Trapped spirits
• Goblin gamblers
• Cursed relics
• Impossible expeditions
• Creatures with histories
• Things that do not belong anywhere
Fill a Bestiary with 68 strange identities and unlock painterly illustrations of the dungeon’s greatest threats. Push your chaos affinity far enough, and even the records may begin telling a different story.
A SOUNDSCAPE THAT SINKS WITH YOU
Delve’s 14-track score changes with the depth of your descent. Melody gives way to texture, boss themes cut through the dark, and something stranger waits beneath it all.
The deeper you go, the more the dungeon finds its voice.
BUILT FOR ONE MORE FLOOR
Quick to pick up.
Hard to put down.
Play for a minute, or tell yourself “just one more floor” until it is much too late.
So...
How far will you go?
What will the dungeon remember about you?
What will you become?
Delve.
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.