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Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- Mitsuhiro Okada
- Rating:
- 4.90 (280)
3 new ratings
- Version:
- 1.0.10 Last updated: 2026-07-10
- Version code:
- 887771717
- Creation date:
- 2026-05-02
- Compatible devices:
- Size:
- 113.74MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-08-13
- Compare stats and ranking:
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User Reviews
loved all of the minute series. this is a really good sequel to those older games. i wish i could pay to remove ads, as they’re buggy and do not provide awards for me.
by fr*****, 2026-07-22
I love your games, and this latest is a great addition. Here are a few ideas you could consider for future improvements:
1. Add a % stat allocation option to the four presets. When maxed number of presets is reached, ad watching bonus becomes adjusting stat % for existing preset instead.
2. Add a store at the endgame hut that sells permanent buffs to keep gold and gold bonus skills relevant. Like boss damage, rare monster find %, mastery point +1 chances, ect.
3. (Edited — developer added)
4. Ignore chest mechanic isn’t applied to boss souls or other 1st time found item drops. Or add toggle button to menu next to ignore chest level slider so mechanic isn’t applied to bosses or 1st time found items
5. 9999 mastery items add unique bonuses like:
-% lower player score buff, boosting xp of lower score monsters relative to player. With a button to see total power without said buff, like the current toggle with gems.
-selling or ignoring chests of previously mastered items give +1 random gem instead of gold when sold/ignored. -or- +1% chance to find gems, ect.
- +1% chance to add +1 mastery point buff to corresponding item
Types. (Ex: 9999+ mastery long sword adds +1% chance to add an additional point to an unmastered equipped weapon, when attacking)
-add a gear mastery mechanic that applies gear-based bonuses permanently at a certain percentage, as permanent buffs. (+5% slime damage gear adds +.05% slime damage buff, ect.) for each mastered item.
- +% chance to find rare monster buff
- % of total found chests score added to universal damage, at a low %. Play time, total distance traveled, monsters slain could be separate buffs like action damage / spell damage, ect. And correspond to item types (rings for spell damage / monsters slain; armor adds action damage % for total play time, for example). For each mastered item of the same type.
6. Step move / rapid move skills: Merge into a single passive skill, and add animation speed % and tap animation speed, ect.
+10% move / animation speed at 1 star, and for each additional star added, up to +50%, at 5. (No effect on current SPD stat) This would add flexibility for builds with 1 custom placement left unused. And: starting in new game + could be added as unique perks exclusive to boss-dropped items.
7. Lastly: new music for each separate biome, similar to MinuteRogue classes.
Whether any or none of these ideas are added, thanks for the good times.
by Tr*****, 2026-07-20
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