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Overview

Rating:
2.50
(4)
Version:
1.9
Last updated: 2026-07-09
Ranking
#647,943 858
Overall

Features & Capabilities

Begin with a campfire. End with a civilization that treats stars as infrastructure.

Embers to Dyson is an idle incremental strategy game about climbing the Kardashev scale: tap for your first sparks, build generators, unlock research, manage heat, ascend for permanent Insight, and push from planetary industry toward Dyson swarms and galactic systems.

You are The Planner. Your mandate is simple enough to fit in a meeting agenda: acquire more energy than yesterday. The galaxy does not care about your schedule.

——— BUILD FROM SPARKS TO STARS ——— Start with campfires, mills, coal, oil, and gas. Then watch heat become a real constraint. Shift toward solar, wind, fusion, orbital rings, Dyson swarms, and stranger infrastructure as your civilization learns to handle the consequences of its own ambition.

——— IDLE PROGRESS, ACTUAL CHOICES ——— Generators keep working while you are away. Research can finish in the background. Session tasks give you short-term goals without demanding constant tapping. Automation can buy generators and tune grid mixes, but the best results still come from understanding the system.

——— HEAT, STABILITY, AND ASCENSION ——— Growth is not free. Dirty energy is fast, but heat cuts efficiency. Galactic expansion adds stability pressure. When a run peaks, ascend to earn Insight and make the next attempt faster. The Planner does not mourn dismantled infrastructure. The Planner records the multiplier.

——— ACCESSIBILITY NOTES ——— Built to work with VoiceOver across the core game loop. Resource totals, session tasks, heat pressure, automation state, and ascension progress use clearer labels and summaries. The new civilization status readout condenses Kardashev level, energy trend, next unlock, current bottleneck, tasks, and automation into one readable surface.

——— THE KARDASHEV SCALE ——— The game follows the Kardashev scale of civilizational energy use:

Type I: Planetary civilization. Type II: Stellar civilization. Type III: Galactic civilization.

Your endpoint is a Dyson sphere, then the uncomfortable question of what to do after you can afford a star.

——— MOBILE IDLE PLAY ——— Play in short bursts. Check research from Live Activities. Return later to a civilization that kept working. Optional purchases can accelerate progress, but the full game remains playable without mandatory ads or paywalls.

No mandatory ads. No third-party tracking. Offline progress continues while you are away.

Scale up. Ascend. Build the sphere.

User Growth & Download Statistics

App
By:
Chris Korhonen
Rating:
2.50
(4)
Version:
1.9 Last updated: 2026-07-09
Version code:
888031735
Creation date:
2025-12-24
Compatible devices:
Size:
5.59MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-10
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Chris Korhonen
Apple Apps Store
https://apps.apple.com/us/app/embers-to-dyson/id6756216261
Website:
https://emberstodyson.app

User Reviews

I hoped on the game this morning and everything was reset, all my insight and upgrades gone, and as soon as I finished a giant upgrade.
by Bl*****, 2026-03-20

Dev, I love the idea. The grind is okay, could be better. A small 1.5x or 2x boost for milestones of individual generators (50, 100, 250, 500, etc.) would make it feel just a little bit more balanced. More ways to mitigate heat NEED to be added. Adding a little more documentation would also help, knowing how much heat something generates or degenerates as one example. Another being descriptions of the daily quests, guessing what I need to do based on the title is frustrating. The grid automations make no sense and needs either documentation or overhauling. The ascension system seems to be broken. I have over 100 insight but I can’t unlock any of the upgrades. And lastly… the shop. Having to “restore purchases” in order to unlock the automation or the almost nonexistent cosmetics is… an issue. Solving some of these issues will lead towards a better simulation. There are more including, tech and how there needs to be more to research before reaching stellar, especially because you can get to stellar before you barely have 1% planetary. I hope you are able to make these changes. I will update or make another review after there has been significant progress. Thank you Dev for giving me something to puzzle over (heat mitigation), and I can’t wait to see what you can do to make it better!
by Wa*****, 2026-02-01
View all user reviews ›

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