Viking Hero TD: Roguelike RTS Apple

Viking Hero TD: Roguelike RTS

Castle Tower Defense & War RPG

Overview

Rating:
4.70 +9
(329)
Version:
1.0.9
Last updated: 2026-07-17
Ranking
#85,366 943
Overall

Features & Capabilities

Viking Hero TD: Roguelike RTS brings epic mythic strategy to your browser. Build settlements by day, defend them by night, and lead a mighty Viking hero and troops against the Jotun to reclaim the Nine Realms.

Each run offers new variety with random perks, gear, and powerful passives that let you experiment with different strategies. Play offline and enjoy a playthrough free from forced ads as you strive to save Valhalla from Ragnarok.

User Growth & Download Statistics

By:
SimpleBit Studios ApS
Rating:
4.70
(329)
9 new ratings
Version:
1.0.9 Last updated: 2026-07-17
Version code:
887892379
Creation date:
2026-02-09
Compatible devices:
Size:
354.19MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-25
Compare stats and ranking:

Ranking

Other platforms

Android
Viking Hero TD: Roguelike RTS (v1.0.9)
71,067 4.73 (1,302)

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
SimpleBit Studios ApS
Apple Apps Store
https://apps.apple.com/us/app/viking-hero-td-roguelike-rts/id6749671654
Website:
https://www.simplebitstudios.com/

User Reviews

Compré (quitar la publicidad) porque vale la pena muy bueno
by OK*****, 2026-08-13

I really wanted to like this game. There is actually a good game hidden underneath all of the problems, and that is probably the most frustrating part about it. The artwork, theme, and overall atmosphere are some of the best parts. It reminds me of those classic PC strategy and RPG games from the 90s, which immediately caught my attention. Unfortunately, good artwork and nostalgia can only carry a game so far. Right now, the game feels unfinished and desperately needs more work from the developers. The PvP system is still in beta, which is understandable, but there is currently very little reason to spend much time playing it. The rewards simply are not good enough. If you are going to have players invest their time into fighting other players, climbing rankings, and improving their teams, there needs to be something worthwhile waiting for them. Right now, PvP feels more like a feature that exists just to say the game has PvP rather than an important part of the game. The Gold Arena has a similar problem. The idea itself is fine, but the amount of gold you receive compared to the time you spend playing it does not feel rewarding. Gold is extremely important because so many systems require it, yet the game does not provide enough reasonable ways to earn it. This becomes even more frustrating when upgrades and other progression systems start asking for increasingly large amounts of gold. The building system actually has potential, but it needs to be expanded. Buildings should have more purpose than simply being another thing you continuously spend resources upgrading. Houses could generate coins over time, certain buildings could produce special materials or items, and upgrading your town could actually contribute to your overall progression. If upgrading buildings is going to become expensive, then those buildings should eventually help the player earn resources back. Otherwise, it just becomes another resource sink in a game that already does not give you enough gold. Combat itself is okay, but the skill system is one of my biggest problems with the game. Some legendary skills do not appear to work properly, which is ridiculous considering they are supposed to be some of the best skills available. I have also had epic skills disappear after selecting or using them. When players spend time trying to obtain rare abilities, they should at least be able to trust that those abilities are going to work. Hero movement also needs improvement. It is not completely terrible, but it feels clunky and occasionally glitchy. Movement and combat are things players interact with constantly, so even small problems become very noticeable after playing for a while. The equipment and hero dismissal system is another huge missed opportunity. Dismissing items or heroes does not feel rewarding enough. Instead of making unwanted duplicates nearly useless, there should be some kind of combination or fusion system. For example, if you receive multiple copies of the same weapon, hero, or item, you should be able to combine them to create a higher rank version. Duplicate heroes could increase a hero’s rank, weapons could be fused into stronger versions, and unwanted equipment could be dismantled into materials used to power up other equipment. That would make receiving duplicates actually exciting instead of disappointing. The monetization is also difficult to recommend in its current state. Most of the in-game purchases simply do not feel worth the asking price compared to what you actually receive. The ad-free purchase is especially disappointing. I paid for it expecting exactly what the name suggests, an improved experience without advertisements. Instead, it does not seem to work properly, and purchasing it also appears to remove certain opportunities or rewards that were available before buying it. Paying money to remove ads should make the experience better, not make you feel like you lost access to something you previously had. That is probably the biggest problem with the game overall. Too many systems either do not reward your time or actively make progression more frustrating than it needs to be. I am giving the game 2star for now, but I genuinely do not think it has to stay a 2 star game. The foundation is here. The art is good. The theme is interesting. I love the old-school PC game feeling it has, and there are several systems that could become genuinely fun if they were developed further. The problem is that right now everything feels like it is either unfinished, poorly balanced, unrewarding, or designed around making progression unnecessarily difficult. Improve the gold economy. Give buildings more purpose. Fix legendary and epic skills. Improve hero movement. Make PvP rewards worth chasing. Add a proper duplicate and fusion system. Make dismissing heroes and equipment useful. Reconsider the pricing of purchases. Most importantly, fix the ad-free purchase so people actually receive what they paid for. There is a potentially great game here, but right now it feels more like we are playing an early version of what the game could eventually become. For now, I cannot recommend spending money on it, and I honestly cannot recommend investing a lot of time into it either. I will come back and update my review in about a month, or sooner if there are significant updates. I actually hope I have a reason to change this from 1 star to 4 or 5 stars, because I would rather see the developers turn this into a great game than watch a genuinely interesting concept go to waste.
by Pr*****, 2026-08-09
View all user reviews ›

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