Overview
Features & Capabilities
User Growth & Download Statistics
App
- By:
- No More Robots
- Rating:
- 4.20 (37)
- Version:
- 1.3 Last updated: 2026-03-27
- Version code:
- 883832461
- Creation date:
- 2026-03-04
- Compatible devices:
- Size:
- 640.55MB
- URLs:
- Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-08-07
- Compare stats and ranking:
- Nowhere Prophet vs Cultist Simulator
- Nowhere Prophet vs The Wanderer: Post-Nuclear RPG
- Nowhere Prophet vs Wasteland Story
Ranking
For Developers
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Deep strategic roguelike deckbuilding with meaningful, fast-paced but deadly battles and combo opportunities.
- Immersive story supported by gritty pixel art and strong writing.
- High replay value from many events, cards, choices, and multiple routes/factions.
- Solid mobile port with a generous trial/demo that lets you try before buying.
- Challenging but rewarding gameplay that rewards careful planning and trade-offs.
Cons
- Extremely difficult and perceived balance issues, with bosses and RNG making runs unforgiving.
- Clunky UI/UX for managing items, decks, followers, and reading card details; navigation can be tedious.
- Limited customization and progression options (no tribe/prophet customization; few incentives to progress after losses).
- Mobile readability issues, especially small text on iPhone (better on iPad).
- Occasional bugs and UI glitches (convoy selection bug; card descriptions not staying up).
Recent reviews
I paid for the game. It is very fun, I played a version on Xbox that was great. My only gripe is that every fourth or fifth run through the file gets corrupted and I can’t finish. So I have to start everything over again. It’s very annoying
by Mo*****, 2026-06-20
Have played six runs at this point. First run I beat the demo, bought the full game, lost to the second boss. Every single run after the first, I have beaten the full game with basically no challenge whatsoever until I face the final boss. The core is just ridiculously powerful compared to everything you face before that.
They can summon multiple copies of low-cost units that they can provide endless buffs to, they draw more cards than you do, and you have to kill it TWICE with the second phase having an even more difficult roster than the first. And when you fight the second phase, you don’t get a chance to reset your deck, so everything is wounded by then.
You simply don’t draw enough cards to kill the boss. I went in with a full roster of healthy units, max health on my leader, and some very good items, and I didn’t even come close to beating phase two.
Five attempts against the boss and I haven’t figured out a thing, except that the game balance is horrible.
by Ch*****, 2026-05-26
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