Overview

Rating:
4.20
(37)
Version:
1.3
Last updated: 2026-03-27
Ranking
#201,887 ▼ 49
Overall

Features & Capabilities

NOTICE Play the beginning for free. A one-time in-app purchase unlocks the full game. No ads.

Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.

Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents. You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?

  • Card-based tactical combat system
  • New procedurally generated maps each game
  • Find loot and recruit followers to build your deck
  • Unlock new content across multiple playthroughs
  • More than 300 cards for you to discover
  • Indian infused electronica soundtrack

User Growth & Download Statistics

App
By:
No More Robots
Rating:
4.20
(37)
Version:
1.3 Last updated: 2026-03-27
Version code:
883832461
Creation date:
2026-03-04
Compatible devices:
Size:
640.55MB
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-07
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
No More Robots
Apple Apps Store
https://apps.apple.com/us/app/nowhere-prophet/id6740233187

User Reviews

Nowhere Prophet on iOS is widely praised for its deep, strategic deckbuilding, immersive story, and strong replay value, delivered through striking gritty pixel art. The game rewards careful planning and difficult, combo-driven battles, and the trial gives a low-risk way to sample the experience. However, many reviews flag a harsh balance in progression, with bosses and RNG making runs unforgiving. UI and navigation feel twitchy, with limited customization options and some readability issues on smaller screens. A few bugs also pop up. Overall, a compelling but demanding roguelike that shines and frustrates in equal measure.
Pros
  • Deep strategic roguelike deckbuilding with meaningful, fast-paced but deadly battles and combo opportunities.
  • Immersive story supported by gritty pixel art and strong writing.
  • High replay value from many events, cards, choices, and multiple routes/factions.
  • Solid mobile port with a generous trial/demo that lets you try before buying.
  • Challenging but rewarding gameplay that rewards careful planning and trade-offs.
Cons
  • Extremely difficult and perceived balance issues, with bosses and RNG making runs unforgiving.
  • Clunky UI/UX for managing items, decks, followers, and reading card details; navigation can be tedious.
  • Limited customization and progression options (no tribe/prophet customization; few incentives to progress after losses).
  • Mobile readability issues, especially small text on iPhone (better on iPad).
  • Occasional bugs and UI glitches (convoy selection bug; card descriptions not staying up).
Recent reviews
I paid for the game. It is very fun, I played a version on Xbox that was great. My only gripe is that every fourth or fifth run through the file gets corrupted and I can’t finish. So I have to start everything over again. It’s very annoying
by Mo*****, 2026-06-20

Have played six runs at this point. First run I beat the demo, bought the full game, lost to the second boss. Every single run after the first, I have beaten the full game with basically no challenge whatsoever until I face the final boss. The core is just ridiculously powerful compared to everything you face before that. They can summon multiple copies of low-cost units that they can provide endless buffs to, they draw more cards than you do, and you have to kill it TWICE with the second phase having an even more difficult roster than the first. And when you fight the second phase, you don’t get a chance to reset your deck, so everything is wounded by then. You simply don’t draw enough cards to kill the boss. I went in with a full roster of healthy units, max health on my leader, and some very good items, and I didn’t even come close to beating phase two. Five attempts against the boss and I haven’t figured out a thing, except that the game balance is horrible.
by Ch*****, 2026-05-26
View all user reviews ›

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