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User Growth & Download Statistics
- By:
- Vincent Alain FERRONT
- Rating:
- 4.30 (56)
- Version:
- 0.12.12 Last updated: 2026-04-30
- Version code:
- 885089438
- Creation date:
- 2024-12-17
- Compatible devices:
- Size:
- 721.67MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-03
- Compare stats and ranking:
- Zombie Survival – Z Road vs Dead Road: Zombie Assault
- Zombie Survival – Z Road vs Dead Road: Zombie Highway
- Zombie Survival – Z Road vs Zombie Survivor: Monster Horde
For Developers
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
I like this game, but the ads play and then get stuck and I have to exit the whole game. Using ads is optional but there’s always some kind of asset I need to upgrade something else and I refuse to pay a weekly or monthly subscription. Fix this!
by Aj*****, 2026-03-03
This game is 🤩 fun
by Ma*****, 2026-03-02
Overall, I love what the developer is doing. It’s clear they are working hard and aspiring to making an interesting game. I’m glad this isn’t a bate and switch for some micro-transaction grind scam.
Things that are great
1 - simple gameplay. Maybe too simple, but I like that’s its simple
2 - multiple areas for upgrades (vehicle, weapons, turrets, buildings). Lends itself well to infinite exponential progression and pleasant grinding.
3 - no ad interruptions, or pay to play. Good for you for not scamming people. Respect.
Struggles
1. Bugs. Specifically there are several soft lock points requiring app restart. Level 4 currently stalls out. No enemies. Just banners. Just stuck playing level 4.
2. Lack of explanation and lack of gradual introduction of various resources and tokens. Clash does this better, introducing in-game resources first one-by-one, then meta-resources next.
3. Not clear how to exchange primary and secondary weapon. I unlocked the flame thrower, but couldn’t use it.
4. Extra turret on vehicle upgrade made no sense to me. It was identical, but when I played the level, there weren’t 2 turrets. Why have 2 identical turrets in the upgrade menu?
5. Balancing power of various weapons and upgrades. No matter how much I upgraded the main weapons and turrets, gameplay became dominated by in-level features. E.g. eight ball. Towards the end of level, you don’t have to play. Swords and lasers take care of the level for you.
6. Aiming mechanics are clunky and too simple. Currently, you can just leave your finger on the screen. No decisions or strategy.
It’s fine if the game is easy. The fun is in the curiosity and progression of the upgrade systems, the graphics and dopamine hit of the special attacks. However, there should be some strategy required. Leaving your finger pressed in the middle of the screen without changing position should lose.
by i *****, 2026-02-12
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