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Features & Capabilities
User Growth & Download Statistics
- By:
- Steven Yee
- Rating:
- 4.80 (85)
3 new ratings
- Version:
- 4.07 Last updated: 2026-04-28
- Version code:
- 884993126
- Creation date:
- 2025-04-17
- Compatible devices:
- Size:
- 66.12MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-12
- Compare stats and ranking:
- Turn Based Boxing: Tactics vs Boxing Career Simulator
- Turn Based Boxing: Tactics vs Boxing Win
- Turn Based Boxing: Tactics vs Boxing - Fighting Clash
For Developers
Contact the developer
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User Reviews
Pros
- Deep strategic gameplay with diverse perk synergies and boxer customization.
- Intelligent AI, solid opponent progression, and engaging tactical battles.
- Ad-free experience with free-to-play access and optional paid expansions.
- Quirky character design and announcer voice, plus active developer updates.
Cons
- Poor UI/UX: cluttered, unreadable layouts and excessive on-screen text.
- Frequent bugs and stability issues: crashes, auto-mode timing glitches, and odd fight outcomes.
- Uneven perk balance: some perks dominate and tracking their effects is hard.
- Gaps in progression/features: limited gym progression and customization options, prompting requests for more depth.
Recent reviews
First off, this game is great — a ton of fun and the little Easter egg characters have a Mike Tyson’s Punch-Out vibe. I’m personally enamored with adjusting/combining boxer perks to find the best for each boxer to use.
Now I play primarily using “free will” (great name for auto mode) and have found that with the combat speed set to 5x, the game breaks in ways that make it seem like something is causing the turn order to overlap, which sometimes results in my boxer getting a decision win when it shouldn’t (before the end of a match/round) or my boxer getting knocked out when it’s still standing. The most frustrating of the bugs is my boxer dying from this — I’ve had a few boxers go 27-0 and their first loss is a death attributed to them instead of their opponent who actually has the filled death meter. I thought maybe switching apps or answering messages from the banner preview was causing this until it happened on its own once.
Two solid quality of life additions: first would be a running log of how perks affect different parts of your boxer. Total damage/accuracy increases/decreases and what punches/body parts they affect would be great. Second, some way to affect fighter “personalities” in auto mode. For example, if I choose a perk where my boxer gets 25% more damage fighting inside, they will become more aggressive about getting inside and use hooks and uppercuts more. Or if I choose many countering perks, the boxer will let their opponent come to them more.
Overall worth the money spent and the dev seems to care about improving the game (last update was a day ago) so I’m looking forward to the fixes and to see how this game evolves. (:
by Ta*****, 2026-04-22
Pros:
-Fun unique perk synergies
-Easy to learn moveset/tactics
-Addicting gameplay loop
-Solid opponent progression
-No secondary monetary currency (gold/credits)
-Good usable strategies in between rounds
-Funny/Quirky character design and announcer voice
Cons:
-Questionable sim moves
-Lack of gym progression
-Talent scouting is weak
-Random crashes
-Custom fighter has random talents
-$10 price tag for full game
-Low quality U.I.
I believe the game could use a few more perks, ai sim improvements, plus a slight price decrease to $6-$8 bucks and this game would
be a true diamond in the rough on the App Store. For a independent game this thought out is 5 stars regardless
by Ge*****, 2026-04-03
I absolutely love this game. There are so many different specialities and perks a fighter can have. Late game the ai is so much better than I am so I just let it cook. One of my absolute favorite things about this game is that even without paying for the full game you can get your fighters to #1. I’ve got two things I would like to see changed/added but they are very minor and this is a 10/10 game in every way.
Around rank #100 it gets very hard to keep track of the perks you and your opponents have. This leads me to giving up on keeping up with it and just letting the ai win for me. I wouldn’t like to see less perks but maybe a way to easily see which ones affect a move you are about to choose.
I may not be understanding something but the amount of injury taken doesn’t make sense. It doesn’t feel like uppercuts, hooks or body shots injury for more than a jab. I can see that the chance is higher but that doesn’t matter when I am knocking the opponent down every other punch. The perk that gives you bonus health for each mrdr is my favorite so it’d be nice if I could make a build around close range and actually trust that after 10 uppercuts they are going to be down for good and not just get back up over and over again.
by Sk*****, 2026-03-21
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