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Features & Capabilities
User Growth & Download Statistics
App
- By:
- DO GAMES LIMITED
- Rating:
- 5.00 (1)
- Version:
- 1.0.3 Last updated: 2024-09-27
- Version code:
- 869212830
- Creation date:
- 2024-02-27
- Compatible devices:
- Size:
- 1.11GB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-12
- Compare stats and ranking:
- Maze of Realities - Symphony vs Maze of Realities Symphony F2P
- Maze of Realities - Symphony vs Maze Of Realities: Light
- Maze of Realities - Symphony vs Maze of Realities: Synergy
For Developers
Contact the developer
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User Reviews
I enjoy playing this game but every time an ad interrupts gameplay, once it closes out, there is no more sound in the game. I don’t want to play this game without sound so I’m deleting it. I’ve noticed this with a lot of similar style games & it takes all the joy out of playing.
by Pr*****, 2024-09-03
Attention players: The fatal error was fixed yesterday, after I wrote a very threatening letter to Oleg! It shouldn’t have to get to that at all. The update is available on the App Store. So, you may now lift the “embargo” on Magic City Detective, and purchase. So help me, if there is a fatal error or any QA issues in that game, don’t even ask what I plan to do next! This game had a mix of steampunk and sci-fi graphics, with a lot of high tech thrown in. The game was extremely lengthy, inclusive of the bonus adventure. The tasks were enjoyable to complete, and inventory usage had some innovative elements. The storyline was one of mass destruction, but at least it was not about an evil being stealing souls. There was a terrific variety of HO scenes, and a mini-game for every type of player. However, there were too many rotational ones for me, and they were repetitive. The touchscreen sensitivity was not too bad. The lack of collectible circles that indicate which type of the three you needed to collect (gel packs, little robots and books) were missing. In addition, we were burdened with the sales timer clock, which was a 2-hour clock. The sales timer clock subsequently popped up in every chapter. 😡 In addition, the cut-scenes failed to cover the entire gameplay interface, which was a major annoyance. I am rating it 2.5 stars because although it was a creative endeavor, there were too many problems. Without all the glitches it was a terrific game, and I would have rated it more highly. It was a unique genre as well, AI mixed with crime and fantasy. Domini still needs to improve their QA, by enhancing the touchscreen sensitivity further, removing that ubiquitous clock, and indicating collectible items. Note to Wicked Doll: Good for you! Everyone hates the sales timer clock, and now, with a fatal error, is furious with Domini for not repairing it immediately. When will people start complaining about the episodic format, I wonder? We need more CE games. Please write to Domini and complain about this repetitive and dull, not to mention expensive format. I can do a lot but not without help! Thanks, everyone!
by ly*****, 2024-03-09
Edit2: Not fixed. The entire image has expanded instead of contracted, and clickable elements are even farther off screen.
When I hit hint button all I can see is edge of circle/halo but what needs clicking isn’t accessible. In Bonus game in room with Omnira, at top of stairs. The easy version w 3 elements. Solved. Moved vertically nearly off screen, something supposed to be at left. A fuse? But not visible or accessible.
Edit: I was able to touch just near the arrow for returning to previous scene and click the last nut. The nut doesn’t show, but some edge was available to connect. So am no longer stuck, but the offset is still disconcerting. The aspect ratio is wrong. The image is too big for available screen space. The layers that have the dynamic motions don’t match layer below so things are happening offset. And finally, I am stopped by the last nut to collect in the scene with nuts wrenches and valves (lorekeeper’s library)…it’s behind the arrow for previous scene. No way around to skip to move forward. If two or more people were working on these graphics, one was on an Apple device and the other on a PC. Two different pixels sizes (something like that). So actions don’t line up and important things hidden behind static elements. Fan of these games!!! But this is the glitchiest have seen in quite a while. Please fix so am not left stranded. Thanks!
by do*****, 2024-03-08
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