Pixel Odyssey: Simple MMORPG Apple

Pixel Odyssey: Simple MMORPG

By: Lino Iten App
Portrait Pixelart RPG · Trade

Overview

Rating:
4.40 +2
(160)
Version:
2.3.0
Last updated: 2026-08-31
Ranking
#115,997 384
Overall

Features & Capabilities

Pixel Odyssey: Simple MMORPG is a portrait-mode pixel-art RPG designed for flexible, fair mobile gaming. Explore a living world, battle monsters in turn-based combat, discover rare loot, defeat bosses, and climb an endlessly challenging tower. Play for a few minutes or settle in for a longer adventure, with one-handed controls and instant pick-up-and-play sessions.

Trade gear and items with real players in a supply-and-demand economy, compete in the PvP Coliseum, and collect or craft more than 500 items. Customize your character with unique skins, including your own uploaded pixel art. With no ads, no forced waiting, and no pay-to-win mechanics, Pixel Odyssey offers a player-focused MMORPG experience supported by an optional convenience subscription.

User Growth & Download Statistics

By:
Lino Iten
Rating:
4.40
(160)
2 new ratings
Version:
2.3.0 Last updated: 2026-08-31
Version code:
890300938
Creation date:
2024-04-25
Compatible devices:
Size:
93.94MB
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-09-23
Compare stats and ranking:

Ranking

Other platforms

Android
Pixel Odyssey: Simple MMORPG (v2.3.0)
17,682 4.06 (578)

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Lino Iten
Apple Apps Store
https://apps.apple.com/us/app/pixel-odyssey-simple-mmorpg/id6475733440

User Reviews

First, very fun. It's great. There's a few minor issues here and there, and one big issue at the end of the list. - the log in the arena (the one at the top-right, not the in-fight one) doesn't work. - items visually disappear from inventory when you upgrade them (but reappear after clicking to another page and back). - there are no tooltips for most things. - defenses don't seem to work well. Maybe this is just a skill issue, but I actually tested this in the tower (at tower lvl 20) by: resetting all my points; maxing out my basic defense; maxing out one relevant element's defense; and the spellcaster was still nearly one shotting me every time. This appears to be explicitly an issue with fighting spellcasters, as I'm annihilating everything else. Like I said, maybe a skill issue and I just don't understand how the game works, but, if that's the case and I'm twenty hours in, then there's definitely a distinct lack of in-game information causing my confusion. - My single biggest gripe: Level requirements. What a let down. Level requirements are (in every single game they have ever been in) nothing but an artificial progression brake — basically a crutch for developers who didn't feel like actually solving whatever pacing problem they percieve. This equates to forced-grinding, and it is not rewarding. If I made good choices and was able to make a powerful thing early, there is no greater gaming slap-in-the-face than being arbitrarily told I have to wait to use something I earned. Managed to grind for all those materials for that epic sword? "Too bad, you're 30 levels early..." <- Infuriating. Everything else is a minor issue, but this one might be the reason I put the game down and don't come back to it.
by He*****, 2026-09-07

Fun game. Downside: crashes a lot. Not sure if it is still in beta or not
by SD*****, 2026-08-18
View all user reviews ›

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