Xogot: Godot for iPad & iPhone Apple

Xogot: Godot for iPad & iPhone

Complete 2D & 3D Game Engine
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Features & Capabilities

Xogot brings the full Godot game engine to iPad and iPhone with a native touch-first experience. Create, test, and share 2D and 3D games anywhere—and start using core Xogot functionality for free, with no subscription.

Start fast with templates, learn as you go with integrated API docs, and import projects from iCloud, USB drives, or GitHub. Open-sourced runtime and cross-device workflow let you edit on mobile and continue on desktop Godot—no lock-in.

User Growth & Download Statistics

By:
Xibbon, Inc
Rating:
4.20
(102)
0.10
Version:
1.6.4 Last updated: 2026-06-27
Version code:
887346053
Creation date:
2025-05-05
Compatible devices:
Size:
394.46MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-06-30
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Xibbon, Inc
Apple Apps Store
https://apps.apple.com/us/app/xogot-godot-for-ipad-iphone/id6469385251
Website:
https://xogot.com

User Reviews

Xogot provides a Godot-like, portable development experience on iPad/iPhone with helpful tutorials and seamless previews. However, users consistently cite a costly subscription model, gating of core features, onboarding and stability issues, missing asset/inspector tooling, and concerning licensing terms. Overall, portability and familiarity are strengths, but pricing, feature gaps, and bugs hinder broader adoption.
Pros
  • Portable Godot-like development on iPad/iPhone, enabling work anywhere.
  • Feels similar to Godot with helpful tutorials and learning resources.
  • Seamless game preview on device, sometimes better than desktop workflows.
  • Productivity boost when a laptop isn’t available, allowing on-the-go coding and testing.
Cons
  • Steep, recurring price with a subscription model; pricing is unclear and has changed (e.g., $25 to $50).
  • Core features and project creation are gated behind payment, making it hard to start or experiment without subscribing.
  • Stability and bugs after updates, including freezes, crashes, and scenes becoming unusable.
  • Missing essential Godot-like features for asset creation (sprite import, inspector) and tooling (plugin management), plus onboarding gaps.
  • Licensing/ToS concerns about royalties and terms, raising trust questions about how projects are used or redistributed.
Recent reviews
You can’t place blocks but you can do many other things
by Sp*****, 2026-06-13

Very cool to have Godot on mobile but given a large amount of bugs and issues, especially when using existing Godot projects, I'd suggest waiting for more polish before using for anything more complicated than the simplest projects
by Po*****, 2026-06-11

It’s Godot for mobile… If you pay the subscription fee. UGH, just ugh.
by ID*****, 2026-06-10
View all user reviews ›

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