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User Growth & Download Statistics
- By:
- GungHo Online Entertainment, Inc.
- Rating:
- 4.40 (3,651)
4 new ratings
- Version:
- 23.1.0 Last updated: 2026-05-27
- Version code:
- 885897954
- Creation date:
- 2012-11-08
- Compatible devices:
- Size:
- 332.42MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-05
- Compare stats and ranking:
- Puzzle & Dragons (English) vs Puzzle & Dragons
- Puzzle & Dragons (English) vs Puzzle & Dragons Battle
- Puzzle & Dragons (English) vs PUZZLE & DRAGONS 0
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Contact the developer
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User Reviews
Pros
- Deep, strategic puzzle RPG with a massive roster and extensive build options.
- Long-term engagement with ongoing content, frequent collabs, and a loyal player base.
- Generous free-to-play friendliness with regular free gems and pulls.
- Rich daily puzzles and challenges with a balanced pace that respects players’ time.
Cons
- Endgame is very hard and grindy; power creep makes new content feel inaccessible for casual players.
- New player onboarding remains overwhelming or confusing despite updates.
- Ongoing balance shifts and new evolutions can render older units weaker or obsolete.
- Security and account issues, including hacking, data loss, and transfer problems, tarnish long-time players’ experience.
Recent reviews
11.5 years I’ve had this game. Endgame is too grindy with 20min dungeons requiring ultra rare teams. Abysmal roll rates always below what’s posted in expensive collabs. Not worth it any more. I’d rather give my time to something fun.
by Br*****, 2026-05-14
Been playing since 2014. This gameplay never gets old. All the collabs constantly make this game feel fresh as well. You’ll pull certain monsters and slowly find the play style you enjoy playing. Everybody has their preference and I happen to be a “match as many T’s as you can” player. My only complaint is the new player experience. This update appears to have consolidated many dungeons into a less overwhelming format. This is definitely a step in the right direction along with end game dungeons telegraphing large attacks. We have had many convenient 3rd party resources come and go due to GungHo constantly shutting down these resources due to copyright. The best solution would be GungHo adding MORE dungeon info. These new end game dungeons are not for the faint of heart so it should definitely be priority number 1 to make the game more accessible so players don’t have to feel compelled to use 3rd party resources.
by Po*****, 2026-04-15
I love the game, gameplay is great and I think there is a good increase in difficulty over time. The variety of abilities and build styles really make this though. The only issue, as a player who’s been here for a couple years, is the ordeal system and evo system. I don’t know if I’m crazy or the only person saying this but some evos are worse than their previous form, and no I’m not talking about assists. I think a big one for me is Reincarnated Toyotomi. His normal ability enhances and locks orbs, but his ordeal evo completely gets rid of both of those, and the same goes for Takeda Shingeb. Maybe his awakenings are a little better, but I don’t think they justify getting rid of the enchanced orbs ability. I feel the same way about Tomoe Gozen, originally changing several rows to fire to only turning fire orbs into combo orbs. Once again maybe the awakenings may justify it or maybe possible team usage but it just seems inconsistent to me. This is especially due to the fact that some of the new ordeal evos have leader abilities increasing attack by up to 100x whereas these older Japanese and possibly even Greek characters are suffering due to power creep. Once again maybe I’m crazy, and the build opportunities are better, but I just feel some of the things that made the characters good in the first place were removed, but do take this with a grain of salt as I’m not somebody who has the resources to pull off any of these builds.
by Ka*****, 2026-02-04
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