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User Growth & Download Statistics
- By:
- Matias Ezequiel Colotto
- Rating:
- 4.80 (186)
- Version:
- 1.15.9 Last updated: 2025-08-17
- Version code:
- 876554625
- Creation date:
- 2023-02-19
- Compatible devices:
- Size:
- 25.30MB
- Price:
- 3.99
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-06
- Compare stats and ranking:
- Magic Research vs Magic Research 2
- Magic Research vs Magic School Story
- Magic Research vs Sorcery School
Other platforms
For Developers
Contact the developer
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User Reviews
Pros
- Deep, well-paced progression with multiple intertwined systems (apprentices, schools, crafting, buffs, spells) and a satisfying retirement endgame.
- Rich, interwoven mechanics and builds with engaging combat and frequent discovery.
- No ads or intrusive monetization; great value for the price; respectful, attentive developer.
- Automation and meta-information features (apprentices, spells to reveal quest requirements) keep progress flowing and rewarding even during idle play.
Cons
- Auto-battling can feel overbearing; players want more control over combat.
- High battery usage and performance impact on mobile devices.
- UI/UX and text display issues on mobile (cluttered layout, hard navigation, text that won’t scroll/read, long text pages).
- Boss encounters can be frustrating (long fights, stuns, and bosses fleeing mid-fight).
Recent reviews
On the new iPhone, when I switch away from the game and back, I can swipe menus but can't interact with any buttons. Makes playing a bit of a pain right now.
Love the game, one of the best idle game experiences on the market for any platform. The systems are complex but not overly so, the pacing is really well-done, and it's designed in such a way that you don't need to consult a guide which I love.
The apprentices system is a great way to give the player a way to automate the game, and the way it's designed means you're always building toward something (adding a new buff/boost, improving your resource collection, etc).
Researchers are a great way to passively improve less important or hard-to-train schools. Not having to actively train evocation on weak enemies each run, or constantly enable buffs to slowly train enchantment, makes it far easier to focus on the interesting parts of the game loop.
I'm a sucker for games that provide an in-game mechanic for gaining meta-information. Spells to reveal quest requirements or game tips are very cool and provide an important avenue later game to progress without being tied to a wiki page.
by ev*****, 2025-12-03
I just completed the main game (have not 100% it yet) and have spent over 56 hours actively playing. This game is an amazing incremental which holds your attention through. It requires active play, but gives you “time pieces” as you are idle, which allows you to speed up gameplay, or do time warps. This allows you to constantly feel like you are actively playing, while allowing you to speed through some grinding parts. Highly recommend the game, easily one of my top 3 mobile games ever. Now onto the second game!
by Go*****, 2025-07-11
This is a really fun idle game. You can do both idle and active play, [active being faster than just idling] the actual boss fights are a challenge when you encounter them for the first time and you really have to take stock of your resources and see what items you can craft and spells/buffs to try and beat them. Give this game about an hour, if you like it after that. Buy the 2nd one because it’s more along the lines of a remaster rather than a 2nd game. Very fun stuff. NEED NUMBER 3 😄
by Du*****, 2025-03-30
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