Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- Matias Ezequiel Colotto
- Rating:
- 4.70 (188)
- Version:
- 1.15.9 Last updated: 2025-08-17
- Version code:
- 876554625
- Creation date:
- 2023-02-19
- Compatible devices:
- Size:
- 25.30MB
- Price:
- 3.99
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-09-03
- Compare stats and ranking:
- Magic Research vs Magic Research 2
- Magic Research vs Magic School Story
- Magic Research vs Sorcery School
Other platforms
For Developers
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Deep, well-paced progression with multiple intertwined systems (apprentices, schools, crafting, buffs, spells) and a satisfying retirement endgame.
- Rich, interwoven mechanics and builds with engaging combat and frequent discovery.
- No ads or intrusive monetization; great value for the price; respectful, attentive developer.
- Automation and meta-information features (apprentices, spells to reveal quest requirements) keep progress flowing and rewarding even during idle play.
Cons
- Auto-battling can feel overbearing; players want more control over combat.
- High battery usage and performance impact on mobile devices.
- UI/UX and text display issues on mobile (cluttered layout, hard navigation, text that won’t scroll/read, long text pages).
- Boss encounters can be frustrating (long fights, stuns, and bosses fleeing mid-fight).
Recent reviews
It is an idle game that turns more and more into a strategy game as you go. I’m more into the idle aspect than the strategy aspect so I eventually got to a point where it felt too cumbersome to look up each step to figure out what I need to do to progress. I wouldn’t say it’s a bad game, just not really my style.
by Ho*****, 2026-08-10
On the new iPhone, when I switch away from the game and back, I can swipe menus but can't interact with any buttons. Makes playing a bit of a pain right now.
Love the game, one of the best idle game experiences on the market for any platform. The systems are complex but not overly so, the pacing is really well-done, and it's designed in such a way that you don't need to consult a guide which I love.
The apprentices system is a great way to give the player a way to automate the game, and the way it's designed means you're always building toward something (adding a new buff/boost, improving your resource collection, etc).
Researchers are a great way to passively improve less important or hard-to-train schools. Not having to actively train evocation on weak enemies each run, or constantly enable buffs to slowly train enchantment, makes it far easier to focus on the interesting parts of the game loop.
I'm a sucker for games that provide an in-game mechanic for gaining meta-information. Spells to reveal quest requirements or game tips are very cool and provide an important avenue later game to progress without being tied to a wiki page.
by ev*****, 2025-12-03
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