Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- Drecom Co., Ltd.
- Rating:
- 4.70 (9,123)
49 new ratings
- Version:
- 1.35.20 Last updated: 2026-09-03
- Version code:
- 890431724
- Creation date:
- 2024-10-15
- Compatible devices:
- Size:
- 1.76GB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-09-03
- Compare stats and ranking:
- Wizardry Variants Daphne vs Deathtrap Dungeon Trilogy
- Wizardry Variants Daphne vs Wizardry Level C
- Wizardry Variants Daphne vs Fortunes of Battle
Ranking
Other platforms
For Developers
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Fun and engaging gameplay with dungeon-crawl depth.
- Deep customization and strategic depth (skill inheritance, synergy between characters).
- Strong story, atmosphere, and a Wizardry-like dungeon-crawler vibe.
- Mobile-friendly with quick, flexible play sessions and optional auto-play.
Cons
- Monetization concerns: gacha-heavy system with low pull rates and high costs to max characters.
- Bugs, crashes, and performance issues, including occasional freezes and large downloads.
- Difficulty balance and progression pacing can be slow and punishing, with occasional soft locks.
- UI/UX and polish issues: clunky interface, suboptimal camera angle, and very large download/storage requirements.
Recent reviews
Finally, a game that I can plunge tons of hours into, I found it through an ad on social media and I gotta say it’s one of the best things I’ve found as far as games are concerned, not a single ad has popped up interfering with my progress.
They game is pretty challenging and the UI could use a minor overhaul (clearer way to select enemies while attacking) I have other minor gripes at the end of the day, I won’t complain- keep this game the way it is - it’s one of the few solid games that are out there
by Lo*****, 2026-08-19
There’s a difference between making a game hard and making one annoying right in the beginning it’s steering towards annoying you run just to have the enemy appear behind or in front or to get mosh pit give the the bosses od health resistant accuracy while we get like a spec grade up systems is trash too that’s a whole mission just to rank up which you gotta do again if you want someone else ranked up
by hi*****, 2026-08-18
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