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This app was removed from Apple Apps Store on 2026-05-27
Features & Capabilities
User Growth & Download Statistics
- By:
- Andrey Mezhakov
- Rating:
- 4.40 (11,965)
- Version:
- 1.10 Last updated: 2024-02-18
- Version code:
- 863786656
- Creation date:
- 2022-05-18
- Compatible devices:
- Size:
- 268.79MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-05-27
- Compare stats and ranking:
- Stickman WW2 vs Stickman Clans
- Stickman WW2 vs Stickman WW2 Battle Simulator
- Stickman WW2 vs Stickman History Battle
Other platforms
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Fun and engaging gameplay with strategic depth.
- Positive first impressions and general likability (cool, enjoyable).
- Challenging yet enjoyable for players who like stick-figure/WW2-themed games.
- Appeals to strategy-minded players with its gameplay mechanics.
Cons
- Ads are excessive and disrupt the play experience (frequent interruptions before/during/after levels).
- Aggressive monetization and paywalls; removing ads is expensive and doesn't fix the issue (high prices for upgrades).
- Bugs and performance issues (glitches, crashes, and freezing) make the game feel unpolished or unplayable.
- Limited content variety (few characters) and perceived lack of depth beyond the core loop.
Recent reviews
I was desperate for a ww2 type game and when I saw this I instantly downloaded it. It’s fun, cool, hard, and awesome! The only thing you should fix are the purchases. I can’t actually buy anything in that game. But it’s still really fun.
by ca*****, 2026-05-24
đéo vào chơi được
by dh*****, 2026-05-21
Mobile gaming has become a staple of modern leisure, offering quick escapes into digital worlds. One particularly popular niche is the minimalist stick figure simulation, specifically those focused on World War II, which promise fast-paced, strategic, or humorous battles. However, a growing trend of excessive advertising is turning these enjoyable experiences into frustrating exercises in patience. Many of these stick figure WW2 games have become virtually unplayable due to aggressive, relentless ad placement, prioritizing revenue over player enjoyment and ruining the overall gaming experience.The primary issue is the sheer volume of advertisements. Often, after completing a single, brief round of a stick figure battle, a forced, unskippable 30-to-60-second ad appears. Sometimes, users have reported having to watch up to six ads to finish a single level. In some instances, it feels as though more time is spent watching advertisements for trash-tier apps than actually directing stick-figure soldiers on the battlefield. This disruption is not just a minor inconvenience; it is a complete break in the game's flow, making it impossible to gain momentum or enjoy the strategic, "one-more-round" feel of a good simulation game.Furthermore, these ads are frequently intrusive and manipulative. They often pop up unexpectedly during crucial moments, such as in the middle of a strategic deployment, shattering the immersion of the game. These "interstitials" (full-screen ads) are sometimes accompanied by forced redirects to app stores, taking the player completely out of the game environment. When a user is trying to simulate a chaotic war battle, having their screen abruptly turn into a bright, loud advertisement for another game is jarring and deeply frustrating.The quality of the ads also contributes to the frustration. Often, the ads are irrelevant, repetitive, or deceptive, promising a game experience completely different from the actual stick figure simulation. These misleading ads are a major reason for player frustration, leading many to feel deceived. When a player is bombarded with low-quality, misleading advertisements, it reflects poorly on the game itself, creating a negative brand association where the player links the game with annoyance.This issue is essentially a battle between monetization and user experience. Developers, particularly smaller ones, may feel pressured to maximize ad revenue, leading to aggressive, short-sighted strategies. However, this often backfires. Players are sensitive to such intrusions, and excessive ads are a primary reason for high churn rates—players simply deleting the game. In a crowded app market, a game with poor user experience due to too many ads will quickly lose its player base, regardless of how good the core mechanics might be.In conclusion, while ads are a necessary evil for free-to-play games, the current saturation in many stick figure WW2 games is unsustainable. The excessive, intrusive, and often misleading nature of these advertisements sabotages the fun, turning a potential favorite app into a quick deletion. To retain players, developers must find a better balance, prioritizing a seamless user experience over instant, but ultimately fleeting, ad revenue.
by Jo*****, 2026-05-04
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