Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- LIAO WENYAO
- Rating:
- 4.80 (4,898)
7 new ratings
- Version:
- 3.9 Last updated: 2026-07-03
- Version code:
- 887730259
- Creation date:
- 2021-10-16
- Compatible devices:
- Size:
- 288.22MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-09-15
- Compare stats and ranking:
- Space Takeover - Defense.io vs Space Takeover
- Space Takeover - Defense.io vs Lord of Castles
- Space Takeover - Defense.io vs Conquer Towers: Takeover
For Developers
Contact the developer
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User Reviews
Pros
- Fun and addictive gameplay.
- Simple, engaging mechanics with decent level design.
- Galcon-like space takeover concept provides a solid strategic feel.
- Some players report long play sessions when ads are not intrusive.
Cons
- Excessive and intrusive ads; forced videos before/after levels and unskippable ads.
- Requires a constant internet connection; offline play is blocked or times out.
- Monetization slows progression; pay-to-progress and ad-replacement policies undermine gameplay.
- Bugs and stability issues; freezes, glitches, and unreliable PvP/bot behavior.
Recent reviews
Purchased ad removal, however it enforces you to watch lots of ads, otherwise you can’t progress. It’s really frustrating…
It also keeps repeating similar game patterns and nothing new. It doesn’t worth to spent time and money
by Is*****, 2026-09-01
The game is fun, and it’s engaging, until about level 180. Up until this point, the isn’t too difficult, though I had to use plenty of freezes and shields along the way. However, once I hit level 180, I’m hard blocked from progressing. To get through this level, you would have to have an extremely powerful fleet, or you would a ton of special skills, both of which would require either a ton of [real] money, or a ton of [real] money and watching a ton of ads.
Additionally, the challenges get to the point where you can beat the early levels just fine, but then quickly become the same exact scenario of being impossible without power-ups and/or a strong fleet.
Then you have PVP. In the beginning, PVP isn’t too bad; I was able to win almost every match, but then it got to the point where I hardly ever win a match, wasting what few attempts you get (without watching ads, of course).
And, to top it off, paying to remove ads only removes the forced ads; if you want extra power-ups or extra PVP attempts, you still have to watch “optional” ads. I say “optional,” because even though they are considered optional, they are entirely necessary to get through levels, which I’m certain these devs understand. It seems they want the best of both worlds; people pay to remove the forced ads, but the game is intentionally designed to be impossible to progress without watching “optional” ads. This to me is very scummy.
Preemptive response to developer’s responses of “we value your feedback,” or whatever other canned response they like to give: I don’t believe you. You CHOSE how to develop your game, and it was a conscious decision to design your game to be impossible without ads, even AFTER paying to turn them off, or without spending money, thereby making your game Pay-to-win. Do better!
by Te*****, 2026-08-03
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