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Features & Capabilities

Milo and the Magpies is an atmospheric point-and-click adventure by artist Johan Scherft. Explore nine hand-painted gardens as Milo the cat, solving small puzzles and outsmarting mischievous magpies along the way.

Each garden has its own mood and characters, brought to life by hand-painted backgrounds and a unique theme song from Victor Butzelaar. A relaxing, rewarding short-form adventure with about 1.5 hours of gameplay for fans of artful storytelling.

User Growth & Download Statistics

By:
Second Maze
Rating:
4.80
(508)
Version:
1.6 Last updated: 2022-06-22
Version code:
847500130
Creation date:
2022-01-26
Compatible devices:
Size:
174.90MB
Price:
2.99
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-06-07
Compare stats and ranking:

Ranking

Other platforms

Android
Milo and the Magpies (v1.0.20)
10,506 4.61 (937)

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Second Maze
Apple Apps Store
https://apps.apple.com/us/app/milo-and-the-magpies/id1529462789
Website:
http://www.secondmaze.com/

User Reviews

Lame game
by Ja*****, 2026-04-23

Milo and the Magpies Review I downloaded Milo and the Magpies through a recommendation from Rusty Lake, whose games I absolutely love. Because of that, I went in with high expectations—but ultimately, I felt somewhat disappointed. Positives - I was immediately impressed by the sound design and atmosphere. The music complements the scenery perfectly, and I genuinely loved how immersive it felt. I also enjoyed the level design and discovering secrets after finishing the game, which was a nice extra touch. Negatives - The biggest issue for me was the lack of puzzles. There’s roughly one puzzle per chapter across 12 chapters. While Rusty Lake makes puzzle games, this felt more like a game with puzzles rather than a true puzzle game. The puzzles themselves were mostly uneventful and forgettable. Many of them boiled down to tapping the screen in different places. Whenever I picked up an item, the game immediately told me what to do with it, which removed any sense of problem-solving. If I wasn’t tapping randomly, I was either searching for numbers in the background or watching a cutscene. Constantly having to tap Milo was especially frustrating—it felt like I was tapping my screen for hours. I was rarely engaged unless the story was involved, which I did enjoy, though even that concluded with a very long cutscene. Overall - Milo and the Magpies isn’t a bad game, but it’s very brief, somewhat frustrating, and lacks engaging gameplay. I’ve played this developer’s other games—my favorite being Mitoza—and this one just didn’t leave much of an impression. When I finished, I didn’t feel proud, happy, or sad; it simply ended too quickly, with too little content, and what content there was felt underwhelming. I may still play more of this developer’s games in the future—I’m currently playing Milo Christmas, though it seems to have similar issues. I also didn’t love The White Door, but that’s a discussion for another time.
by Pu*****, 2026-02-25

Great game, clever gameplay, moving story, love it. Just waaaay too short. Took 30 minutes to an hour to finish.
by Er*****, 2026-02-15
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