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Features & Capabilities
User Growth & Download Statistics
- By:
- Unreal Engine
- Rating:
- 3.50 (112)
- Version:
- 1.6.0 Last updated: 2025-11-12
- Version code:
- 878958363
- Creation date:
- 2020-07-07
- Compatible devices:
- Size:
- 116.62MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-06
- Compare stats and ranking:
-
For Developers
Contact the developer
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User Reviews
Pros
- Strong Unreal Engine Live Link integration for facial mocap data
- Can transfer mocap data into Unreal via Live Link, fitting production pipelines
- Positive outlook on Live Link and Apple AR as forward-looking features
Cons
- Crashes and general instability after updates (notably since iOS 26)
- Camera permission activation issues on newer iOS versions (iOS 17)
- Startup issues manifesting as black screens or missing camera feed
- Depth data problems, including missing depth data and transfer/file format errors
- Head tracking reliability issues (head rotation data often zero/unreliable; eyebrow tracking poor)
Recent reviews
Live Link Face was an essential part of my Unreal Engine live performance streaming setup, but after updating to iOS 26 the app is no longer usable (the app worked perfectly on IOS 18). I have attempted to use the app on multiple devices and constantly get the same issue. It crashes during use and has completely broken my real-time face tracking workflow. The crash happens after 10-15minutes of use.
This app is not just a casual tool for me, it is part of a production pipeline for live performance and character animation. It worked before the iOS update, so this appears to be an iOS 26 compatibility issue that needs attention from Epic. I am unsure if this happens on the metahuman side of the app, I do not use metahuman.
Please release a fix as soon as possible. I regret updating our iPhones to IOS 26, and there is no way to roll back. I would gladly update this review once the app is stable again, because when it works, it is one of the cleanest ways to get facial motion capture into Unreal Engine.
by Jo*****, 2026-04-26
I have tried everything, keep getting missing data when trying to use depth feature. I have iPhone 12 Pro Max which should work.
by Aa*****, 2026-02-25
ARKit supports using the infrared camera and dot projector in the true depth camera. Being able to use these would be very useful for face and eye tracking in environments with poor lighting. However, this app does not support using those tools in ARKit mode. (Which I need for blendshape based face tracking)
by Lo*****, 2025-12-06
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