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Features & Capabilities

Live Link Face enables effortless facial animation in Unreal Engine by capturing performances from your iPhone or iPad. It supports real-time streaming and processed animation for MetaHuman Animator, translating ARKit facial data into high-fidelity facial animation for MetaHumans. Works with iPhone 12+ and a desktop PC running Windows 10/11.

Key features include real-time animation for MetaHumans and non-MetaHuman characters, OSC or MetaHuman Plugin remote control, timecode synchronization via system clock, NTP, or Tentacle Sync, take management, on-device review, AirDrop sharing, and network transfer to MetaHuman Animator for streamlined production.

User Growth & Download Statistics

By:
Unreal Engine
Rating:
3.50
(112)
Version:
1.6.0 Last updated: 2025-11-12
Version code:
878958363
Creation date:
2020-07-07
Compatible devices:
Size:
116.62MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-06-06
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Unreal Engine
Apple Apps Store
https://apps.apple.com/us/app/live-link-face/id1495370836
Website:
http://www.epicgames.com

User Reviews

Live Link Face is valued for Unreal Engine mocap via Live Link, with strong integration and production-pipeline potential. However, it suffers widespread stability and compatibility problems: crashes after updates, camera permissions failures, black screen startup issues, depth-data/transfer errors, and unreliable head tracking. Some devices/OS versions (e.g., iPhone 12 Pro, iOS 17, iOS 26) appear affected. Overall, the concept and Live Link advantage are clear, but broad fixes are needed before it can be reliably used in production.
Pros
  • Strong Unreal Engine Live Link integration for facial mocap data
  • Can transfer mocap data into Unreal via Live Link, fitting production pipelines
  • Positive outlook on Live Link and Apple AR as forward-looking features
Cons
  • Crashes and general instability after updates (notably since iOS 26)
  • Camera permission activation issues on newer iOS versions (iOS 17)
  • Startup issues manifesting as black screens or missing camera feed
  • Depth data problems, including missing depth data and transfer/file format errors
  • Head tracking reliability issues (head rotation data often zero/unreliable; eyebrow tracking poor)
Recent reviews
Live Link Face was an essential part of my Unreal Engine live performance streaming setup, but after updating to iOS 26 the app is no longer usable (the app worked perfectly on IOS 18). I have attempted to use the app on multiple devices and constantly get the same issue. It crashes during use and has completely broken my real-time face tracking workflow. The crash happens after 10-15minutes of use. This app is not just a casual tool for me, it is part of a production pipeline for live performance and character animation. It worked before the iOS update, so this appears to be an iOS 26 compatibility issue that needs attention from Epic. I am unsure if this happens on the metahuman side of the app, I do not use metahuman. Please release a fix as soon as possible. I regret updating our iPhones to IOS 26, and there is no way to roll back. I would gladly update this review once the app is stable again, because when it works, it is one of the cleanest ways to get facial motion capture into Unreal Engine.
by Jo*****, 2026-04-26

I have tried everything, keep getting missing data when trying to use depth feature. I have iPhone 12 Pro Max which should work.
by Aa*****, 2026-02-25

ARKit supports using the infrared camera and dot projector in the true depth camera. Being able to use these would be very useful for face and eye tracking in environments with poor lighting. However, this app does not support using those tools in ARKit mode. (Which I need for blendshape based face tracking)
by Lo*****, 2025-12-06
View all user reviews ›

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