Features & Capabilities

ToneBoosters Morphit is an AUv3 plugin for headphones correction and simulation and removes any unwanted coloration from your headphones!

Enable accurate monitoring and calibration, mix with studio reference equalization, and improve the accuracy of your headphones. Used and trusted by thousands of studios worldwide, and now available on your mobile device!

The ToneBoosters Morphit app captures the microphone (or external sound card) input and processes the signals in real time. To use it as a plug-in, use an AUv3-compatible host app such as Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others. ToneBoosters Morphit will appear in the list of Audio Unit extensions for effect plug-ins.

How to use Morphit as AUv3 plugin for headphones correction:

  1. Connect your headphones to your iOS device (using the headphones jack, using BlueTooth, or using an adapter as supplied by Apple). You can use any of the many supported headphones listed here: www.toneboosters.com/tb_morphit_v1.html

  2. Start your favourite AUv3 host app (Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others) and add TB Morphit as Audio Unit insert effect to a track or output bus. See below on how to use Audio Units in various host apps.

  3. Select the headphones you are using from the list of supported headphones provided within the TB Morphit app. That's it - all audio going through the Audio Unit plugin is optimised for your headphones.

Key features:

  • The same professional sound as the acclaimed desktop version
  • Hundreds of headphones supported!
  • Unique feature: allow morphing of the amount of correction from 0 to 200%
  • Unique feature: allow simulation of any of the supported headphones and see how your mix translates
  • Unique feature: personalize the headphones target curve
  • Unique feature: use Harman calibration / target curves
  • Unique feature: data/measurement visualization mode
  • No external hardware required; works with any of the supported headphones models
  • Undo/redo, and A/B comparison
  • Color themes for the user interface
  • Max screen support in Garageband
  • Optimised for iPad and compatible with iPhone and iPod Touch

See if your headphones are supported: www.toneboosters.com/tb_morhpit_v1.html

What you should know:

  • Licenses acquired for this platform are not compatible with other platforms.
  • Audio Unit (AUv3) extensions require an iPad mini 2, iPad 4 or later models.

User Growth & Download Statistics

App
By:
ToneBoosters
Rating:
4.50
(8)
Version:
2.1.8 Last updated: 2026-05-28
Version code:
886059983
Creation date:
2019-11-16
Compatible devices:
Size:
11.20MB
Price:
9.99
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-07-01
Compare stats and ranking:

Ranking

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
ToneBoosters
Apple Apps Store
https://apps.apple.com/de/app/tb-morphit/id1487595036?l=en-GB
Website:
http://www.toneboosters.com

User Reviews

It also saved me from having to buy new studio monitor headphones. It took my KNS-8400s from being extremely fatiguing and annoying and made them actually joyful to use. I can mix on these now. Fantastic! Still getting new headphones but I’ll use this on those, too. Highly recommended and way cheaper than the alternatives
by an*****, 2024-11-12

Ok its a great comparable product that simply works and corrects your headphones solidly! Good job. So testing it with Audiobus routing as AU plugin for say Cubasis, that use case works great. But, for the life of me on an iPad - my expectation was by buying the app and opening it that all audio my iPad plays (web, YouTube app etc.) would play thru the Morphit App and I could hear the correction on YouTube videos etc. ~ why doesn’t this work? Or does it and I don’t know how to get audio to show up as an input in the Morphit app? All it has is the iPad mic as an input :-/ Help - David
by DK*****, 2024-03-08

The ability to not only correct the headphones one is wearing but also simulate other headphones makes this an invaluable tool for making sure a mix sounds good on a variety of devices. Yes, you can do this with a good channel eq and frequency response charts, but that’s a ton of work. Morphit makes it easy.
by ;$*****, 2023-11-03
View all user reviews ›

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