Age of Dynasties: Crusader War Apple

Reviews of Age of Dynasties: Crusader War

List of user reviews and ratings for Age of Dynasties: Crusader War

Total ratings

4.30 (Rating count: 442)
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Review summary

Reviews praise Age of Dynasties for its bold, deep mobile grand-strategy concept, ongoing updates, strong visuals, and accessibility features. However, recurring criticisms center on intrusive ads and monetization, a steep learning curve with a clunky UI, persistent bugs and performance problems, localization glitches, and representation gaps (pronoun issues and limited avatar diversity). The core idea remains engaging and unique, but onboarding, bugs, and monetization practices threaten long-term appeal without targeted improvements.
Pros
  • Frequent updates and new content additions
  • Innovative mobile grand-strategy with depth and a one-tap interface
  • Strong artwork and visual assets
  • Accessibility for VoiceOver/screen readers
  • Engaging narrative decisions and character traits
Cons
  • Intrusive ads and monetization: mandatory ads, increased frequency after purchases, and ad-centric design
  • Steep learning curve and clunky UI/UX: confusing onboarding; too many resources to manage; hard to tell impact of choices
  • Bugs and performance issues: crashes, game occasionally closes, XP purchases not delivered, city attack/convert bugs
  • Localization/translation issues and naming glitches: poor localization; nicknames appearing in code
  • Lack of avatar diversity and pronoun misalignment: few diverse avatars; female characters sometimes referred to as male
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User Reviews

Recent rating average: 2.80
All time rating average: 4.30
Upgrade to see all 52 reviews
5 star
31% (16)
4 star
29% (15)
3 star
13% (7)
2 star
15% (8)
1 star
12% (6)
DateAuthorRatingComment
2026-08-04 Da***** Hundreds of images to choose from and they are all white
Hundreds of images to choose from and they are all white
2026-07-16 li***** I play Age of Dynasties nearly every day, and it's genuinely one of my favorite strategy games. However, the current heir system makes dynasty-building feel limited. Since heirs are entirely dependent on the Queen's fertility, you're forced to always choose your own child over cousins or uncles—which leaves the family tree looking thin and unrealistic. My suggestion: make heirs an annual event regardless of the Queen, but tie your child's appearance to her fertility rating. Low fertility? Your kid rarely shows up—but you can still add siblings, cousins, or other relatives to the dynasty each year. This would make dynasties feel sprawling and historical, without breaking balance. Love the game, and hope you guys consider this for a future update! I love your games and can’t wait to see what you make next.
I play Age of Dynasties nearly every day, and it's genuinely one of my favorite strategy games. However, the current heir system makes dynasty-building feel limited. Since heirs are entirely dependent on the Queen's fertility, you're forced to always choose your own child over cousins or uncles—which leaves the family tree looking thin and unrealistic. My suggestion: make heirs an annual event regardless of the Queen, but tie your child's appearance to her fertility rating. Low fertility? Your kid rarely shows up—but you can still add siblings, cousins, or other relatives to the dynasty each year. This would make dynasties feel sprawling and historical, without breaking balance. Love the game, and hope you guys consider this for a future update! I love your games and can’t wait to see what you make next.
2025-11-27 Ja***** I’m aware it is 9+yrs old however I would love to see more content from it. Other than that it might be confusing at first but it gets comfortable the more you play it.
I’m aware it is 9+yrs old however I would love to see more content from it. Other than that it might be confusing at first but it gets comfortable the more you play it.
2025-10-25 Re***** Is a joke you’re not allowed to use it. Not that fun just a waste.
Is a joke you’re not allowed to use it. Not that fun just a waste.
2025-01-18 Lu***** I like history and I like games and I like a bit of difficulty to them, but this has proved to be far too difficult, even when I choose the easy option it’s still the same difficulty as the normal and hard version. Frankly, it’s quite irritating and the AI used to create this game could be better.
I like history and I like games and I like a bit of difficulty to them, but this has proved to be far too difficult, even when I choose the easy option it’s still the same difficulty as the normal and hard version. Frankly, it’s quite irritating and the AI used to create this game could be better.
2024-11-09 Sf***** I’ve had this version for a while now and the updates are great! Can’t wait for more updates with more content ❤️
I’ve had this version for a while now and the updates are great! Can’t wait for more updates with more content ❤️
2024-08-19 ot***** Decent game, a little bloated in mostly the same game mech & features, particularly the numerous kingdom factors are differentiated only in name and the gameplay loop simply comes down to trading one factor with another. Flavor and theme-wise it can give similar dynasty simulation vibes as Crusader Kings on desktop, but with much less historical accuracy as to how feudalism and the peerage systems work. The game has a lot of artwork which I like, but having to scroll through 200+ character portraits only by left and right arrow is not ideal. Also, they could improve their QA a bit, particularly with the localization. It’s immersion breaking when my character receives a nickname only to see it in code: “wof_tratto_guerrafondaio_nome_m”. I know developers care about their reviews a lot but without an in-game bug reporting system all I can do to alert to issues is through a review. I don’t speak Italian but this seems to be a nickname for warmongering kings, which I have to imagine this bug would appear very commonly for their English players.
Decent game, a little bloated in mostly the same game mech & features, particularly the numerous kingdom factors are differentiated only in name and the gameplay loop simply comes down to trading one factor with another. Flavor and theme-wise it can give similar dynasty simulation vibes as Crusader Kings on desktop, but with much less historical accuracy as to how feudalism and the peerage systems work. The game has a lot of artwork which I like, but having to scroll through 200+ character portraits only by left and right arrow is not ideal. Also, they could improve their QA a bit, particularly with the localization. It’s immersion breaking when my character receives a nickname only to see it in code: “wof_tratto_guerrafondaio_nome_m”. I know developers care about their reviews a lot but without an in-game bug reporting system all I can do to alert to issues is through a review. I don’t speak Italian but this seems to be a nickname for warmongering kings, which I have to imagine this bug would appear very commonly for their English players.
2024-08-14 "D***** The game has a series of really fun concepts that it fails to execute on in favor of making itself into an ad farm. You balance like 16 resources and every decision you make gives you some of each recourse and takes away from another. The choices you make to give yourself more resources may even have more widespread effects on the game at large, but the UI is a little too clunky to be able to easily tell. The problem is what you do with all these resources you collect. Nothing. Instead, every spy and general assigned, every relationship you build, every upgrade of your military or defenses costs XP. A resource you get through in app purchases or by volunteering to watch ads. You get about 6-7 per “turn”. Each turn is one season and 4 seasons in a year. Each ad you watch gives 50, which coincidentally, is about how much you need to do anything. If you don’t watch ads with at least some frequency, you WILL have a miserable time. Your wife will hate you. Your armies will be managed by morons. Your Diplomats and spies will be worse than useless. Your administrators cosmetic. The game has a lot of really fun and cool concepts. The AI art and chat features are rudimentary, but well implemented. The story and character traits are good and the decisions well made. I don’t know how poorly the game was doing financially that you had to make ads a mandatory part of playing, but you’ve done your game a disservice in the interest of maximizing profit.
The game has a series of really fun concepts that it fails to execute on in favor of making itself into an ad farm. You balance like 16 resources and every decision you make gives you some of each recourse and takes away from another. The choices you make to give yourself more resources may even have more widespread effects on the game at large, but the UI is a little too clunky to be able to easily tell. The problem is what you do with all these resources you collect. Nothing. Instead, every spy and general assigned, every relationship you build, every upgrade of your military or defenses costs XP. A resource you get through in app purchases or by volunteering to watch ads. You get about 6-7 per “turn”. Each turn is one season and 4 seasons in a year. Each ad you watch gives 50, which coincidentally, is about how much you need to do anything. If you don’t watch ads with at least some frequency, you WILL have a miserable time. Your wife will hate you. Your armies will be managed by morons. Your Diplomats and spies will be worse than useless. Your administrators cosmetic. The game has a lot of really fun and cool concepts. The AI art and chat features are rudimentary, but well implemented. The story and character traits are good and the decisions well made. I don’t know how poorly the game was doing financially that you had to make ads a mandatory part of playing, but you’ve done your game a disservice in the interest of maximizing profit.
2024-07-01 Je***** I just don’t understand devs that are too lazy to make their games rotate. I refuse to play forced vertical orientation. Deleted immediately.
I just don’t understand devs that are too lazy to make their games rotate. I refuse to play forced vertical orientation. Deleted immediately.
2024-05-03 Xy***** Decent game, couple strange but usually funny bugs like when my 1yr old nephew tried to poison me? Or when my king died from severe battle wounds but thankfully was saved by his heirs lol. The cultural conversion isn’t occurring despite having two cities over 100% influence (115% and 108%), I’ve tried waiting a few turns years have passed and the cities remain under my influence yet not in my control. I remember the guide saying the city would automatically be converted to tour’s added having 100% influence, unless there’s some hidden stat I missed like military presence to prompt conversion?
Decent game, couple strange but usually funny bugs like when my 1yr old nephew tried to poison me? Or when my king died from severe battle wounds but thankfully was saved by his heirs lol. The cultural conversion isn’t occurring despite having two cities over 100% influence (115% and 108%), I’ve tried waiting a few turns years have passed and the cities remain under my influence yet not in my control. I remember the guide saying the city would automatically be converted to tour’s added having 100% influence, unless there’s some hidden stat I missed like military presence to prompt conversion?
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