I would have paid $10 for a one time purchase. Consumers are sick of monthly/yearly subscriptions. This is a fixed game with a level creator. There is no consumer benefit to a subscription model. You pay $10, and don’t even get to keep what you paid for. Pass.
Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- Elloveo
- Rating:
- 4.40 (59)
- Version:
- 5.0.1 Last updated: 2026-09-25
- Version code:
- 891947624
- Creation date:
- 2020-04-18
- Bundle ID:
- com.elloveo.veoGame
- Compatible devices:
- Size:
- 406.03MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-10-03
- Compare stats and ranking:
- Conductive by Elloveo vs Easy Electricity
- Conductive by Elloveo vs Scientify - Gamified Science
- Conductive by Elloveo vs Science Games Lab: STEM Kids
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
- Developed by:
- Elloveo
- Apple Apps Store
- https://apps.apple.com/us/app/conductive-by-elloveo/id1437824301
- Website:
- https://www.elloveo.com
User Reviews
Overall, Elloveo is praised for its strong educational value and approachable design that makes STEM concepts accessible for kids and adults. Yet users repeatedly flag monetization issues (subscription model and paywalls) and frustration with content availability, wanting more levels and future updates. The app shines in teaching style and visuals, but sustained engagement hinges on more affordable pricing and expanded content.
Pros
- Strong educational value: effectively teaches electromagnetism and related concepts in an accessible way for kids and adults.
- Easy to understand and visually appealing: intuitive interface and clean graphics aid learning.
- Kid- and family-friendly: engaging for children and supports STEM curiosity across ages.
- Engaging teaching approach: presents complex topics in a way that motivates exploration and learning.
Cons
- Monetization concerns: many reviews oppose the subscription model, preferring a one-time purchase and citing the expense and paywalls.
- Content/level availability concerns: actual level count and access may be smaller than claimed; paywalls restrict access to additional levels; users want more content and updates.
- Requests for more content: multiple reviews express a desire for more levels and topics; ongoing updates would improve value.
Recent reviews
I was invested in the gameplay and puzzles but was disappointed after getting hit by a pricy paywall
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