Overview

Rating:
4.60
(47)
Version:
1.44
Last updated: 2024-08-13
Ranking
#178,511 ▼ 78
Overall

Features & Capabilities

"A Troll's Tale - Troll Patrol" is a puzzle game which combines the tile-matching and RPG genres by offering a unique experience: Play as the last defender of the threatened troll den where vicious village people and heroes from far away castles and kingdoms knock down your door.

Stand firm, take whatever weapon is close and fight them off to get your family and friends to safety. Protect what is rightfully yours, your home, your heritage. They come for blood, for revenge, to still their blood thirst. But you won't allow it.

More and more enemies pour through the broken door and by connecting them to sword tiles you can fight them off. Once you get hit you can connect potions to heal your wounds or connect shields to improve your armor. Connecting gold might lead to new treasures that help you defend what is yours and keep their filthy hands of your stuff.

Features:

  • Over 50 unlockable types of enemies
  • 6 unlockable weapon types
  • 7 unlockable playable classes
  • Endless waves of enemies
  • Over 50 active and passive skills and powerups
  • Over 40 event cards with multiple choices and outcomes
  • Over 15 quests to choose from
  • Improve your cave for permanent bonuses
  • Leaderboard and Achievements

User Growth & Download Statistics

App
By:
Philippe Schober
Rating:
4.60
(47)
Version:
1.44 Last updated: 2024-08-13
Version code:
868157739
Creation date:
2019-12-29
Compatible devices:
Size:
204.41MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-13
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Philippe Schober
Apple Apps Store
https://apps.apple.com/us/app/troll-patrol/id1394832108
Website:
https://www.fellhuhn.com/trollpatrol

User Reviews

Overall, Troll Patrol offers addictive, strategic dungeon-delve gameplay with a Dungeon Raid-inspired feel and a flexible monetization model. However, players frequently cite a harsh early progression, progress-saving glitches (blueprints disappearing), occasional balance/pay concerns, and input bugs that can disrupt chains, tempering the otherwise strong appeal for long-term play.
Pros
  • Addictive, strategic gameplay that keeps you engaged over long sessions.
  • A faithful Dungeon Raid homage with expanded features and charm.
  • Ad-supported model that's unobtrusive, with a straightforward option to remove ads.
  • Strong potential for long-term play, with many players noting they'd keep playing for years.
Cons
  • Steep early‑game progression and balance; waves spike in difficulty and rewards lag behind.
  • Blueprint/progress saving issues; blueprints can disappear or not be saved until later waves.
  • Monetization feel of being nudged toward paying; some players describe the game as rigged or pay-to-win.
  • Input detection bugs that intermittently interrupt a chain and hinder gameplay.
Recent reviews
So I made it to wave 10 and retired. These runs take a long time, yet I got no blueprints unlocked and barely any rewards. Instead I get a bunch of new, strong enemies now and nothing to show for it. Shouldn’t I feel like I’m getting stronger? I’m now losing on earlier waves as the difficulty spiked. It’s expected to become harder as you progress through waves, but the early game is just not manageable anymore. Some suggestions: * decrease the rate of unlocking enemies * stronger enemies shouldn’t spawn until some # waves pass * increase stats that carry over based on what I manage to unlock during the run * decrease tentacle cost or increase rewards
by Ti*****, 2026-03-27

The game is fun, but definitely rigged. Enemies show hardly ever near swords so they are giving you damage while you’re trying to match 3 or more to be able to attack them. If you attack them without swords, if you just swipe on them, they stick around for a couple rounds, all the while hitting you with more damage while you hit them with hardly any. The game is rigged and they want money for this. No thanks. Thankfully the base game is free. I would never pay money for the computer to beat me in just a in few minutes. Make it to where you at least have a chance and then I might pay for it. As it stands, Dungeon Raid is still the king of these games, but sadly that developer abandoned his chefs kiss of a game. Seems to be the standard of all these iOS apps and games, developers abandoning their apps and games. This is the main reason why I don’t purchase apps and games, because they take your money then abandon their apps and games and leave you with an app you can’t play because Apple updated their software to where you can’t continue using them. So they are both the enemy.
by Dy*****, 2025-04-30
View all user reviews ›

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