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Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- Virtual Regatta
- Rating:
- 4.10 (725)
1 new ratings
- Version:
- 5.3.3 Last updated: 2026-04-27
- Version code:
- 884801731
- Creation date:
- 2017-04-05
- Compatible devices:
- Size:
- 276.75MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-07-19
- Compare stats and ranking:
- Inshore by Virtual Regatta vs Virtual Regatta
- Inshore by Virtual Regatta vs PlayeSailing | Inshore Racing
- Inshore by Virtual Regatta vs eSail4VR
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User Reviews
Pros
- Fun and engaging sailing game that many users enjoy.
- Helps improve real-life sailing skills and strategy; used for practice.
- Regarded as one of the best sailing games available with strong positive sentiment.
- Potential as a teaching tool for sailing; appreciated by real sailors.
Cons
- Widespread bugs, glitches, and overall instability; frequent crashes and lag.
- Racing rules implementation is flawed, leading to unfair penalties and fouling.
- Pay-to-win monetization and perceived imbalance.
- Unfair penalties and cheating behavior by players; penalty system undermines fairness.
- Stability issues including disconnects and loss of progress/tokens.
Recent reviews
Still missing rules like proper course and a more tactical 2d view would be great. Also boats accelerate too fast. But still good enough to think about the fundamentals of wind shifts
by Fu*****, 2026-03-29
The game physics are OK. Overall the game blows. It could be great if the devs fixed the obvious bugs.
1. First issue: The game has a terrible understanding of Racing Rules of Sailing. Downwind specifically. It allows players to just jibe into you and you get fouled. It does not understand overlap rules and does not understand windward/leeward. Need major fix.
Fix: First, fix the games understanding of the rules. Second, I recommend the game slow down BOTH players in the event of a collision. Not only is this more realistic, but it would stop incentivizing people to draw fouls the whole game. Game is essentially just who can out foul the next boat.
2. The game does not know where the starting line is. It’s about a quarter boatlength off. I have many videos of me being clear but the game calling me over if the devs want it.
3. The game does not understand the physics of being on “bad air”. If I’m going 5kts downwind on a laser, a boat that is 3 boat lengths to leeward of me is not affecting my breeze at all. Certainly not to the degree the game says (1 knot slower)
by Mi*****, 2026-02-05
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