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Features & Capabilities

Demise of Nations is a 4X turn-based grand strategy game that spans from the rise of Rome to the fall of modern civilization. Command armies in nations such as the Roman Empire, Gaul, Germany, Japan, and the United States—and wage colossal wars solo, AI, or cross-platform multiplayer with friends. From Rome to modern days, you shape your own warring history.

Core mechanics include exploration, expansion, exploitation, and extermination, plus diplomacy, research, trade, city-building, resource management, and weather that influences crops and campaigns. Units range from Swordsmen and Archers to Tanks, Aircraft Carriers, Battleships, and Submarines. Features like a random map generator, AI based on a genetic algorithm, cross-platform multiplayer/Co-op, high scores, statistics, and achievements complete the experience.

User Growth & Download Statistics

By:
Noble Master LLC
Rating:
4.60
(434)
Version:
1.50.309 Last updated: 2026-04-13
Version code:
884467242
Creation date:
2017-08-08
Compatible devices:
Size:
105.40MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-06-13
Compare stats and ranking:

Ranking

Other platforms

Android
Demise of Nations (v1.50.320)
870,780 4.26 (8,945)

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Noble Master LLC
Apple Apps Store
https://apps.apple.com/us/app/demise-of-nations/id1082633839
Website:
http://www.demiseofnations.com

User Reviews

I have around 130 days of playtime on this game and my biggest thoughts are that the ai is very belligerent and will go to war with countries on the other side of the world. I also think that maybe the AI should use the at peace relation instead of just being at only alliance or neutral. In some games, I tend to hit the one million pop per city limit pretty quickly so could you nerf the fertility festivals? Also can you add like auto conquest of protectorates after like a couple of turns or maybe an option to integrate them. I also find that when in a war with an ai, I can just attack its main cities so they don’t give revenue and then it will disband its whole army because it sees that it can’t support it. The ai is also very prone to sending in only small groups of units that get wiped out instead of larger armies. Make sure that the AI knows how to use planes landing and air craft carriers. I also think that unit speed is way too slow. My biggest issue with unit speed is that it can take years for me to sail my fleet across the Atlantic when it should only take a few turns at most. Please see what you can do and let me know your thoughts hr s on these things. Overa great game and thank you for your time.
by Ba*****, 2026-04-02

I don’t know if you can do this but if you can make this game have an offline mode like I already have many worlds or maps downloaded and it shouldn’t need internet to play them because I mean it’s downloaded and when I’m offline and get on this game the loading screen never shows up but it does when I’m on cellular or internet and I like to play this game on the go too
by Ed*****, 2025-09-13

Even when I have my enemy at their last city they accept no peace treaties, not even a ceasefire
by Ul*****, 2024-08-18
View all user reviews ›

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