Win Nova - auto-fire space shooter with falling asteroids.
Win Nova is a casual space shooter built around lower-lane movement, automatic fire, falling asteroids, score, wave progress, and hull points.
The ship stays near the bottom of the playfield. Asteroids move down from above. The player slides the ship left and right, while the ship fires bullets automatically.
🚀 MAIN FUNCTION
Tap Start Run to begin.
Win Nova shows a vertical space field with the ship in the lower lane.
Touch and drag anywhere on the screen to move the ship left or right.
The ship fires on its own. There is no separate shoot button.
Asteroids fall from the top of the screen.
Destroy asteroids before they collide with the ship or pass the bottom edge.
The main loop stays simple:
• Start the run
• Move the ship along the lower lane
• Let automatic fire hit asteroids
• Avoid direct collisions
• Stop asteroids from leaving the bottom
• Continue while the hull remains
🎮 CONTROLS
Win Nova uses touch and drag controls.
Touch the playfield and move left or right to guide the ship.
The ship follows horizontal movement along the lower lane.
Weapons fire automatically during the run.
There are no swipe commands, keyboard inputs, tilt controls, manual fire button, stage select, timers, rewards, shops, accounts, online matches, boosters, or extra game modes.
☄️ ASTEROID TYPES
Win Nova includes three asteroid types.
Standard asteroids break in one hit and add 10 points.
Heavy asteroids take two hits and add 20 points when destroyed.
When a heavy asteroid is destroyed, it splits into smaller shards.
Shards are smaller pieces that move faster, drift sideways, and add 15 points when destroyed.
Asteroids can rotate as they fall.
Shards can move with more sideways drift than standard rocks.
📈 WAVES
Win Nova uses wave progression tied to score.
Each run starts at wave 1.
As the score increases, new waves begin.
Higher waves can bring more frequent spawns, faster falling asteroids, more heavy asteroids, and more shards.
From wave 5 onwards, double spawns can appear.
The current wave is shown in the HUD.
There is no separate difficulty menu.
❤️ HULL AND GAME OVER
Each run begins with 3 hull points.
Hull is shown in the HUD as life indicators.
One hull point is removed when an asteroid collides with the ship.
One hull point is also removed when an asteroid passes the bottom edge.
The run ends when all hull points are gone.
When the run ends, the result screen shows the final score.
Tap Restart Run to begin another attempt.
There is no fixed time limit and no target score for victory.
📊 SCORE AND HUD
The upper HUD shows Score, Wave, and Hull.
Score increases when asteroids are destroyed.
Standard asteroids add 10 points.
Heavy asteroids add 20 points.
Shards add 15 points.
Wave shows the current wave number.
Hull shows remaining hull points.
These values remain visible during play.
🎨 VISUAL STYLE
Win Nova uses a dark neon space visual style.
The background includes a moving starfield.
The playfield uses cyan, pink, and amber highlights.
Bullets glow as they move upwards from the ship.
Explosions can show bright particles.
Impacts can add a brief screen shake.
The lower lane is framed by subtle grid lines.
The layout is vertical and designed for phone screens.
📌 CLEAR FEATURE SCOPE
Win Nova focuses only on automatic-fire asteroid shooting with lower-lane movement.
Visible features include Start Run, ship, touch drag movement, automatic bullets, standard asteroids, heavy asteroids, shards, score, wave, hull, double spawns from wave 5, particle effects, impact shake, result screen, and Restart Run.
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