Auto-run from the dirt to the Sun. Stomp enemies, grab powers, chase the record.
You are a square. You run right. You do not stop.
Square to Space is an endless runner with an actual destination. Start in the dirt and run, through city rooftops, up past the clouds, into the freezing thin air, out into silent orbit, and finally into the Sun itself. Every metre you cover is your score, and every biome you reach looks nothing like the last.
SIX WORLDS, ONE RUN
Ground. City. Sky. Upper Atmosphere. Space. The Sun. The world transforms around you as the numbers climb from metres into kilometres. Reaching the Sun is a real ending, not a number that never stops. Then you keep running, because someone always wants to go further.
STOMP EVERYTHING
Enemies patrol, hover, dive and hunt. Touch one and your run is over. Land on its head and it is over for them instead. Chain stomps together without touching the ground for escalating bonuses.
But not everything can be stomped. Spiked and shielded enemies punish the easy answer, and that is what powers are for.
POWERS THAT ACTUALLY FEEL LIKE POWERS
Rocket Dash straight through anything in your way. Shield off one fatal mistake. Go Giant and flatten enemies by walking into them. Slow the entire world down while you thread an impossible gap. Turn to a Ghost and pass through danger. Every power is found while running, never bought.
ONE THUMB, FULL CONTROL
Tap to jump. Swipe to dash. That is the entire control scheme. Built for landscape play with forgiving input: coyote time, jump buffering and a generous stomp window mean near misses go your way.
LEARN IN TWO MINUTES
A guided tutorial run teaches every verb in order: jump, stomp, dash, drop, powers, with a coaching card on screen as you do each one. Nothing you earn in the tutorial counts. Replay it any time from the menu.
ACHIEVEMENTS THAT PAY
Twenty two achievements track your climb, from your first 100 metres to a continue free run at the Sun, and each one pays a coin reward into your wallet the moment it unlocks.
FAIR BY DESIGN
No in app purchases. Nothing in this game costs money: coins are earned by running, and everything in the shop is bought with them.
No banners covering the screen. No interstitial between you and your next attempt. When you die, you are running again in under a second. Every video is optional, tells you what it pays before it plays, and none appear in your first five runs. Nearly all of them start only when you press a button; the one exception is a free coin bonus after about every sixth run, which counts down for three seconds behind a SKIP button you can always take.
Nothing in the shop makes your square faster, jump higher, or land safer. Checkpoints change where you start, never how you play. Your best distance is tracked separately from assisted runs.
MADE TO BE FELT
Squash, stretch, hit stop, screen shake, particle bursts, six original soundtracks and a stomp sound you will chase all the way to orbit. Adjustable screen shake and flash reduction for players who need them. First arrival at each biome earns a short cinematic.
FEATURES
- Endless auto runner with six distinct biomes and a true ending
- Mario style stomping with combo chains
- Six collectible powers, each with its own look and feel
- One hit death, instant restart, no punishment for trying again
- Checkpoint continues: always optional, always capped
- Guided tutorial you can replay any time
- 22 achievements with coin rewards
- First arrival cinematics for every biome
- Colour packs and trails, unlocked with coins you earn or by going far
- Landscape, offline friendly, no account required
- Accessibility options: reduced shake, reduced flashing, audio mixing
Free to play. No in app purchases. Optional rewarded videos only.
Made by NextGen CT (nextgenct.com)
Questions or feedback: info@nextgenct.com
Chrome-Stats does not own this Android app. Please use these information below to contact the Android app developer.