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Total ratings
4.48 (Rating count: 1,576)
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Review summary
Pros
- Engaging and immersive storytelling with a dynamic, choice-based narrative like a flowing novel.
- Excellent game design blending RPG mechanics with choose-your-own-adventure style gameplay.
- Strong replay value due to multiple story paths and different choices affecting outcomes.
- Innovative time travel/beacon mechanic adding depth to exploration and puzzle-solving.
- Quality writing and world-building that appeal to both fans of the original books and newcomers.
Cons
- Beacon/time wind mechanic can be frustrating due to infrequent and short availability, making navigation difficult, especially on phones.
- Combat system can be frustrating or challenging at times for some players.
- Occasional interface issues on certain phones, such as display cutoff on smaller or unusual screen sizes.
- Some choice dead ends require backtracking, potentially disrupting gameplay flow.
- Reloading after death can sometimes be problematic, forcing restarts instead of allowing multiple retries.
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User Reviews
Recent rating average: 4.80
All time rating average: 4.48
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| Date | Author | Rating | Comment |
|---|---|---|---|
| 2024-05-02 | Great text based game. It's like a flowing novel that changes with each choice you make. Very challenging and I didn't get a perfect ending, but still reached the end and got a good ending | ||
| Great text based game. It's like a flowing novel that changes with each choice you make. Very challenging and I didn't get a perfect ending, but still reached the end and got a good ending | |||
| 2023-12-08 | Combat was a bit frustrating at times, but overall a fun experience! Wasn't too easy, and wasn't too hard. Felt just right all the way through. | ||
| Combat was a bit frustrating at times, but overall a fun experience! Wasn't too easy, and wasn't too hard. Felt just right all the way through. | |||
| 2023-09-30 | Mostly the same great game as the first two. The beacon mechanic is a bit iffy though where sometimes the map will show something that isn't there and it's not clear if it exists or not. | ||
| Mostly the same great game as the first two. The beacon mechanic is a bit iffy though where sometimes the map will show something that isn't there and it's not clear if it exists or not. | |||
| 2022-11-15 | Well it took me only about 4 years and 3 phones, but I finally managed to beat it. I beat the previous two games in a day and it was a blast. Sorcery! 3, while bringing a very interesting extra feature in the form of time warping beacons, somehow never managed to grip me long enough to get even to the second beacon - until now. My cloud save stayed with me all these years as well, and I managed to zigzag my way through Baklands in two irl days... And 20 in-game. Onto Mampang! | ||
| Well it took me only about 4 years and 3 phones, but I finally managed to beat it. I beat the previous two games in a day and it was a blast. Sorcery! 3, while bringing a very interesting extra feature in the form of time warping beacons, somehow never managed to grip me long enough to get even to the second beacon - until now. My cloud save stayed with me all these years as well, and I managed to zigzag my way through Baklands in two irl days... And 20 in-game. Onto Mampang! | |||
| 2022-02-09 | This was my favorite installment of the original 1980s gamebook dead tree version of this, and they almost completely remixed and rewrote it into something new with this time beacon plot. I should have hated it, but it's an improvement in almost every way. The classic Seven Serpents are still there, and even the grimy Dark Elves are there, almost completely unchanged. Add in that the combat system is better (duh, it's a video game, as fun as rolling dice can be) and so is the magic system... A++ | ||
| This was my favorite installment of the original 1980s gamebook dead tree version of this, and they almost completely remixed and rewrote it into something new with this time beacon plot. I should have hated it, but it's an improvement in almost every way. The classic Seven Serpents are still there, and even the grimy Dark Elves are there, almost completely unchanged. Add in that the combat system is better (duh, it's a video game, as fun as rolling dice can be) and so is the magic system... A++ | |||
| 2021-09-28 | I've been enjoying the game, but here's a big point of frustration as I play on the phone. Doing a No Beacon+All Serpents run. So the beacon on the Steppes is the only way to the lake, but Time Winds come there maybe once every few hours and its small and short in duration. Combine that with a phone's iffy interface and it's doubly difficult to go in time compared to the already frustration for PC users. Have much more frequent Winds and make them larger and longer lasting. | ||
| I've been enjoying the game, but here's a big point of frustration as I play on the phone. Doing a No Beacon+All Serpents run. So the beacon on the Steppes is the only way to the lake, but Time Winds come there maybe once every few hours and its small and short in duration. Combine that with a phone's iffy interface and it's doubly difficult to go in time compared to the already frustration for PC users. Have much more frequent Winds and make them larger and longer lasting. | |||
| 2021-09-14 | Incredible fantasy experience, I highly recommend playing through the previous games and saving your progress to the cloud throughout. Sorcery 3 gives you complete freedom to explore the map unlike Sorcery 1 and 2 which are more linear-ish. Fairly long game experience depending on how you pace yourself. Really looking forward to continuing my character in Sorcery! 4 :) | ||
| Incredible fantasy experience, I highly recommend playing through the previous games and saving your progress to the cloud throughout. Sorcery 3 gives you complete freedom to explore the map unlike Sorcery 1 and 2 which are more linear-ish. Fairly long game experience depending on how you pace yourself. Really looking forward to continuing my character in Sorcery! 4 :) | |||
| 2021-09-05 | An incredible achievement. I have read Fighting Fantasy books for many years but have never played anything like Inkle's version of The Seven Serpents. It is like an extended remix of the original text with well realized characters, excellent plotting and intelligent attention to detail. Cannot recommend highly enough from a fantasy gamebook perspective. I suggest starting at Sorcery!1 and work your way through, the series really is a one off epic. | ||
| An incredible achievement. I have read Fighting Fantasy books for many years but have never played anything like Inkle's version of The Seven Serpents. It is like an extended remix of the original text with well realized characters, excellent plotting and intelligent attention to detail. Cannot recommend highly enough from a fantasy gamebook perspective. I suggest starting at Sorcery!1 and work your way through, the series really is a one off epic. | |||
| 2021-08-14 | Best game out of all 4 Sorcery! games imho - non-linear adventure focused on exploration, super interesting story, a good balance between magic and fighting and great replay value due to the many different choices you can make. Highly recommend! | ||
| Best game out of all 4 Sorcery! games imho - non-linear adventure focused on exploration, super interesting story, a good balance between magic and fighting and great replay value due to the many different choices you can make. Highly recommend! | |||
| 2021-04-19 | Nostalgia is not the only reason this is the best in the series. I truly love the effort Inkle put to add another dimension into the game to challenge veterans. Has one of the most satisfying ends to the book. The seven serpents are a joy to find and kill. | ||
| Nostalgia is not the only reason this is the best in the series. I truly love the effort Inkle put to add another dimension into the game to challenge veterans. Has one of the most satisfying ends to the book. The seven serpents are a joy to find and kill. | |||
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