By: TownSoftJP Game
Idle × Grow × Manage × Explore × Build. RPG of adventurer management
Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- TownSoftJP
- Downloads:
- 343,516 2.08K
- Rating:
- 4.47 (11,808)
0.02
- Version:
- 6.6.1 Last updated: 2026-08-23
- Version code:
- 141
- Creation date:
- 2025-10-23
- Publisher country:
JP
- Permissions:
- com.google.android.gms.permission.AD_ID Moderate risk
- android.permission.ACCESS_ADSERVICES_AD_ID Low risk
- android.permission.ACCESS_ADSERVICES_ATTRIBUTION Low risk
- android.permission.ACCESS_ADSERVICES_TOPICS Low risk
- android.permission.FOREGROUND_SERVICE Low risk
- android.permission.FOREGROUND_SERVICE_DATA_SYNC Low risk
- android.permission.INTERNET Low risk
- android.permission.POST_NOTIFICATIONS Low risk
- android.permission.WAKE_LOCK Low risk
- com.android.vending.BILLING Low risk
- com.google.android.gms.permission.AD_ID Moderate risk
- Size:
- 334.62MB
- Email:
- to*****@gmail.com
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Google Play Store
- Data ingested on:
- 2026-08-26
- Compare stats and ranking:
- Idle Game The Silent Archivist vs Idle RPG Agent of Adventure
- Idle Game The Silent Archivist vs Idle Bounty Adventures
- Idle Game The Silent Archivist vs Hello, Adventurer.
Ranking
For Developers
Contact the developer
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User Reviews
Pros
- Relaxing idle/time-management gameplay that fits short play sessions.
- Deep customization of classes and subclasses adds strategic depth.
- Watching adventurers grow and expanding your roster over time feels rewarding.
- Distinctive art/text style that makes the game stand out.
- Fair monetization with an optional ad removal and a reasonably priced one-time purchase.
Cons
- Very slow progression due to long quest timers and overall slow pacing.
- Onboarding is unclear and rewarding mechanics are hard to grasp early—hand-holding feels excessive.
- Progression is gated by high upgrade requirements, making early growth frustrating.
- Limited social interaction in the early game; guild activity and chat can be hard to engage with.
- Some players feel monetization pressures or that progression can become costly.
Recent reviews
Failing missions STILL REQUIRE MANUAL TERMINATION (=poor, userunfriendly & UNSTRATEGIC design. (AI-)underdeveloped (without freedom or depth), requires sticking to progress deemed "right" by unproper technical routines. No freedom, UNENJOYABLE & boring, UNECESSARY (unremarkable) CHANGES INSTEAD OF ANY INTERACTION! Surplus: unlogic decisions, like reducing map-exploration to pay-clicking. IGNORANT review replies, weird threats & incompetent technical statements confirm all valid criticism above!.
by
M.*****, 2026-08-21
Fun but difficult to get going and know who to hire and what to train in.
by
ER*****, 2026-08-21
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