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Total ratings
4.08 (Rating count: 1,438)
Review summary
Pros
- High potential and a solid foundation for a full game
- Fun core gameplay with engaging roguelike mechanics
- Visually appealing art design
- Promising level-generation feel and roguelike replay potential
- Combat balance/fair feel when it functions
Cons
- Abandoned/no updates for years
- Clunky, unresponsive controls and movement
- Hit detection and enemy collision issues
- Content is very limited (demo feel, few levels/bosses)
- Boss glitches and progression blockers (e.g., bosses disappearing)
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User Reviews
Recent rating average: 3.60
All time rating average: 4.08
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| Date | Author | Rating | Comment |
|---|---|---|---|
| 2025-04-13 | Movement is odd. Its hard to dodge, for instance; when you are moving right and hit the William Shatner button, your character reverses direction and rolls left or just rolls into the enemy. Also if you try to move in the opposite direction to soon after hitting the sword button, your character will halt for a half second leaving you open to enemy attack. Also the character stutters and drifts if you move in the same direction too long. I played this game using the touch screen controls on a Gal | ||
| Movement is odd. Its hard to dodge, for instance; when you are moving right and hit the William Shatner button, your character reverses direction and rolls left or just rolls into the enemy. Also if you try to move in the opposite direction to soon after hitting the sword button, your character will halt for a half second leaving you open to enemy attack. Also the character stutters and drifts if you move in the same direction too long. I played this game using the touch screen controls on a Gal | |||
| 2024-09-08 | Waiting | ||
| Waiting | |||
| 2024-02-26 | There's still several bugs that could be worked out. Like the boss battle with Magician. As soon as its health gets to one hit left, he disappears and you can't progress. | ||
| There's still several bugs that could be worked out. Like the boss battle with Magician. As soon as its health gets to one hit left, he disappears and you can't progress. | |||
| 2023-08-11 | Please add Relics and the heavy attack | ||
| Please add Relics and the heavy attack | |||
| 2023-07-11 | Abandoned game | ||
| Abandoned game | |||
| 2023-05-09 | Game has a ton of potential, and knowing it's one of the only good free rougelikes on Android, it could be quite great if it gets more fleshed out. But, from what I can tell, this game hasn't gotten an update in around 5 years now. I don't know if any progress is being made on this game any time soon. | ||
| Game has a ton of potential, and knowing it's one of the only good free rougelikes on Android, it could be quite great if it gets more fleshed out. But, from what I can tell, this game hasn't gotten an update in around 5 years now. I don't know if any progress is being made on this game any time soon. | |||
| 2023-01-31 | Isaac for mobil | ||
| Isaac for mobil | |||
| 2023-01-02 | Fun game with the current levels! Definitely need some limits on weapons as things stack indefinitely. Will be fun in the future with new bosses , monsters and content :) great work team! | ||
| Fun game with the current levels! Definitely need some limits on weapons as things stack indefinitely. Will be fun in the future with new bosses , monsters and content :) great work team! | |||
| 2023-01-02 | hasn't been updated since 2018. need i say more? | ||
| hasn't been updated since 2018. need i say more? | |||
| 2022-03-28 | The game looks cool, I like the art design, it's main thing: combat, really sucks. Controlling the character is extremely unsatisfactory. It feels stiff and it doesn't respond well. Also collision with enemies is really broken. Your weapon just swings through them without causing any damage, the bash through you without hitting. Movement itself feels too slow and static. It needs to feel more dynamic and hit even when you think it won't. It needs to respond way better and quicker to the stick. | ||
| The game looks cool, I like the art design, it's main thing: combat, really sucks. Controlling the character is extremely unsatisfactory. It feels stiff and it doesn't respond well. Also collision with enemies is really broken. Your weapon just swings through them without causing any damage, the bash through you without hitting. Movement itself feels too slow and static. It needs to feel more dynamic and hit even when you think it won't. It needs to respond way better and quicker to the stick. | |||
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