Sword Art Online SAO Wallpapers and New Tab

Sword Art Online SAO Wallpapers and New Tab

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Date Author Rating Lang Comment
2021-07-19 Ali Çınar nice
2021-07-19 Ines Collene When Sword Art Online author Reki Kawahara visited Seattle in 2013 to attend Sakura-Con, I was able to ask him about some of the parallels to actual MMORPGs. True enough, he revealed he was originally inspired by games such as Ultima Online, which also inspired World of Warcraft. Kawahara was an avid player of MMORPGs and had played many different ones. (I’m convinced that Kirito’s deus ex machina ability to end both the Sword Art Online and ALfheim Online incidents is inspired by the Lord British incident in Ultima Online.) MMORPGs were immersive environments which required the full investment of the players, and the beauty of that world was what Sword Art Online was trying to convey. It may not appeal to as many people today, but it definitely did appeal to the former MMORPG players.
2021-07-19 Cherly Glowacki Sword Art Online was the perfect encapsulation of the MMORPG experience for those who have ever invested a good amount of time playing one. The artists and animators at A-1 Pictures made sure that they captured the majesty of fantasy environments in the top MMORPGs. Composer Yuki Kajiura also replicated the orchestral soundtracks which defined great MMORPGs. Even the theme songs, such as Luna Haruna’s “Overfly”, fit the theme of series well. (I personally think the depiction of ALfheim Online was the best among all the games featured in the series.)
2021-07-19 Erline Cordelia Bragging rights. There was pressure to execute a boss raid well in order to beat other guilds (like when the Aincrad Liberation Force tried to claim first kill of The Gleam Eyes in episode 9). This means investing time in making sure your character has the best equipment (like when Kirito and Lisbeth went to great lengths to get the raw material for the Dark Repulser in episode 7). Daily grind. Camping a small area for hours on end just to get a rare item drop from a rare beast was not uncommon (like when Kirito waited for Nicholas The Renegade in episode 3 to get its item drop to revive Sachi). But that doesn’t mean you can’t enjoy the world for its simple pleasures (like when Kirito went fishing in episode 13). World exploration. The fun of meeting new people (like when Asuna joined the Sleeping Knights in the second season) and being able to spend time completing world quests together (like Kirito going after the Holy Sword Excalibur in the second season). Conflict. At the same time, players are constantly reminded that MMORPGs are not only player-vs-environment (PvE) games, but also player-versus-player (PvP). There were turf wars among different factions (like the conflict with the Salamanders in episode 20) and people who play solely for the PvP aspect of the game (like the Laughing Coffin guild in the first season).
2021-07-19 Mimi Steve In order to understand why people like Sword Art Online, one has to understand the context of online gaming when the series was created. When people talk about online gaming today, they are more likely to think of Dota and League of Legends. But back when Sword Art Online was created (in 2009 for the light novels and in 2012 for the anime series), online gaming had different beasts—World of Warcraft in the west and Ragnarok Online in Asia. The themes of Sword Art Online haven’t aged very well because online gaming has evolved from escapism by society’s misfits into a global e-sports phenomenon. I was a hardcore World of Warcraft endgame player for about three years and absolutely love Sword Art Online. As someone who was among the top ranked players on my server, I was able to relate to Kirito’s experiences:
2021-07-19 Christiana Roma There are many reasons why most people do not like Sword Art Online. I’m not a fan of it myself, but I don’t hate it, probably because I could not stand watching another episode after Episode 14 (which is where the Aincrad arc ends), and I’ve heard a lot on forums that that’s when Sword Art Online gets worse (it was still pretty bad before that imo). Here’s my opinion on why it may have sucked.
2021-07-19 Beau Fore I think what is most frustrating about this show is that it had a lot of promise and the show looked decent within the first few episodes setting an eerie atmosphere, constantly reminding the viewers how easily the protagonist can die. However, the show lost most of its appeal when we realized the protagonists were not going to die.
2021-07-19 Frieda Kenyatta Villians: Death Gun: He was mad that his character was underpowered, but when I watched his character, it was overpowered. Kayaba Akihibo He trapped 10,000 players for no reason. Then there is this guy: Nobuyuki Sugou
2021-07-19 Parthenia Coen Ridiculous games: That unmemorable FPS game from SAO was ridiculous: You couldn’t customize the bost basic details of your character. The character models are given to you by default and you cannot change them. The shooting accuracy depends on your heart rate and how calm you are. In an MMO Game: There was no magic Kirito was able to beat paralysis due to his determination. Are you sure Kirito and Asuna were the only people who were happy in SAO when Yui found them. Like a lot of time had passed, and I’m sure some people simply got used to life, and adapted to living inside a videogame. Lack of ranged weapons Kirito was able to play all by himself without facing any trouble, whereas dozens of others needed to be in a group to survive.
2021-07-19 Sherlyn Gagnon Supporting characters: There are no point to any one of these characters. You can remove most of them from the story, and it would probably not change significantly. Further, characters such as Yui is a walking Deus Ex Machina. These character have no personality, no defining traits.
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