# FriendFinder AFF

> Solve circuits, catch storms and rebuild an electric fortress — fully offline.

Canonical page: [https://chrome-stats.com/d/thunderkeep.thunderkeep756](https://chrome-stats.com/d/thunderkeep.thunderkeep756)

## Overview

- **ID:** `thunderkeep.thunderkeep756`
- **Platform:** Android
- **Type:** Android app
- **Status:** Removed
- **Publisher:** LASMONT s. r. o.
- **Category:** GAME\_PUZZLE
- **Downloads:** 19
- **Version:** 1.1
- **Last updated:** 2026-09-10
- **First published:** 2026-08-28
- **Publisher country:** SK
- **Size:** 11 MB
- **Data as of:** 2026-09-22
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=thunderkeep.thunderkeep756)
- **Privacy policy:** [https://sites.google.com/view/privacy-policy-thunderkeep/privacy-policy](https://sites.google.com/view/privacy-policy-thunderkeep/privacy-policy)

## Description

Thunderkeep is an offline puzzle game set inside a ruined electric fortress. You<br>play as its Keeper: the storm core has gone dark, the conduits are broken and<br>twelve sectors sit sealed behind failed power routes. Every puzzle you solve<br>sends real energy back into the keep, and every unit of energy you earn goes<br>straight into rebuilding it. There is no account, no timer pressuring you and no<br>connection required — the entire fortress lives on your device.<br><br>Three challenge chambers sit at the heart of the keep, and each asks something<br>different of you. The Circuit Chamber is a rotation puzzle: tap conduit nodes to<br>turn them until current flows from the source to the terminal with no loose ends<br>left leaking at the edges, all inside a strict move limit. The Lightning Tunnel<br>is pure reaction: fifteen storm signals race outward from the tunnel core, each<br>one faster than the last, and you must strike the matching seal in the narrow<br>window before your three shields collapse. The Magnetic Core is spatial: set the<br>field to attract or repel, fire one of two coils, and the sphere slides until a<br>wall or a sealed block catches it — guide it into the capture core, sweeping up<br>energy shards on the way.<br><br>KEY FEATURES<br>✓ Circuit Chamber — three hand-built rotation puzzles where one loose connection<br>  destabilises the whole route, scored on efficiency, not just completion<br>✓ Lightning Tunnel — a fifteen-signal reaction run with perfect/stable/miss<br>  timing bands, combo scoring and three shields between you and a lost run<br>✓ Magnetic Core — three sliding-field levels with a strict pulse budget,<br>  collectable shards and a solver-backed hint when a route stops making sense<br>✓ Restoration Lab — spend earned energy across a twelve-sector blueprint where<br>  each chamber unlocks only once its prerequisites are already online<br>✓ Voltage Vault — ten relics with their own origins, power and stability<br>  ratings; stabilise one and link its signature to your Control Deck<br>✓ Daily Expedition — a three-stage route across all three chambers that resets<br>  each day and extends your Keeper streak<br>✓ Keeper Records — a skill radar across logic, reflex, control, archive and keep<br>  progress, plus a run-by-run archive of every chamber you have cleared<br>✓ Fifteen achievement seals, including hidden ones, each paying an energy reward<br>  you can reinvest in the fortress<br><br>HOW IT WORKS<br>1. Pick a chamber from the Control Deck and clear its puzzle to earn energy.<br>2. Take that energy to the Restoration Lab and bring a sealed sector online.<br>3. A restored sector opens the next branch of the blueprint — and the deeper<br>   sectors need both wings of the fortress running before they will wake.<br>4. Complete the Daily Expedition to keep your streak alive and release the<br>   reward vault.<br>5. Climb the Keeper ranks, from Spark Initiate to Thunder Sovereign.<br><br>WHY THUNDERKEEP<br>Most puzzle collections are a menu of unrelated minigames. Here the three<br>chambers feed one structure: the energy you win in a reaction run is the same<br>energy that opens a sealed archive on the far side of the map, and the fortress<br>visibly changes as you go. The whole game is built around a single evolving<br>place rather than a scoreboard. It runs entirely offline, holds your progress<br>locally, and never asks you to make an account or watch an advert.<br><br>PRIVACY<br>Thunderkeep works fully offline. Progress is stored only on your device. There<br>is no account, no tracking, no advertising and no network connection required to<br>play any part of the game.<br><br>Wake the storm core, reconnect the grid and bring Thunderkeep back online.

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_CUSTOM_AUDIENCE`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.INTERNET`
- `android.permission.POST_NOTIFICATIONS`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.google.android.c2dm.permission.RECEIVE`
- `com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE`
- `com.google.android.gms.permission.AD_ID`
- `com.huawei.appmarket.service.commondata.permission.GET_COMMON_DATA`
- `com.samsung.android.mapsagent.permission.READ_APP_INFO`
- `thunderkeep.thunderkeep756.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/thunderkeep.thunderkeep756)
