# ARCore Measurment for Android

> The application use AR Core for measuring distance, area and volume.

Canonical page: [https://chrome-stats.com/d/rad.example.myapplicationsize](https://chrome-stats.com/d/rad.example.myapplicationsize)

## Overview

- **ID:** `rad.example.myapplicationsize`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** ivan gabrovski
- **Category:** TOOLS
- **Downloads:** 2,207
- **Version:** 8.0
- **Last updated:** 2026-08-27
- **First published:** 2026-05-05
- **Publisher country:** BG
- **Size:** 31 MB
- **Data as of:** 2026-09-13
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=rad.example.myapplicationsize)
- **Website:** [https://sites.google.com/view/gabrovskyapps](https://sites.google.com/view/gabrovskyapps)
- **Privacy policy:** [https://sites.google.com/view/izgtechnology](https://sites.google.com/view/izgtechnology)

## Description

1. Measuring Distance<br>Distance is the most fundamental AR measurement. It is calculated as the Euclidean distance between two 3D coordinates (Anchors) placed in the AR scene.<br><br>	<br>	2. Measuring Area <br>	To measure area, the user must place at least three anchors to form a polygon. Most AR area measurements assume the surface is a flat plane (2D surface in 3D space).<br>	The Algorithm:<br>	The most common approach is the Shoelace Formula (Surveyor&#39;s Formula). Since the points are in 3D, you should first project them onto a 2D plane (using the plane&#39;s normal) or ensure all points lie on the same detected AR Core Plane.<br>	<br><br>	3. Measuring Volume<br>	Volume is significantly more complex because it requires depth. There are two primary ways to approach this:<br>	- Box Method (Extrusion):Measure the floor area (as described above) and then measure a vertical distance (height).<br>	Formula: Volume = Area*Height<br>	- Bounding Box Method: Use two diagonal corner points to define a 3D cube.<br>	- Depth API (Advanced): Use AR Core    to create a point cloud of an object and calculate volume via a convex hull or voxelization. This is much more accurate for irregular objects but requires a device with a Time-of-Flight  sensor or high-quality depth support.<br>Since you&#39;re diving into the implementation, the real challenge in AR Core isn&#39;t just the math—it&#39;s the UX and precision. Measuring a 3D space on a 2D screen can be finicky for users.<br>Here is a breakdown of how to structure your Java logic for these features:<br>1. Distance (The Foundation)<br>To get a clean measurement, you should use Session hit Test() to place Anchors. Using anchors ensures that even if the camera drifts, the points stay &quot;locked&quot; to the physical world coordinates.<br>2. Area (Planar Geometry)<br>For area, users usually want to measure a floor or a wall. You should restrict your points to a single Plane. If the points are on the same horizontal plane (y values are nearly identical), you can ignore the y-axis and treat it as a 2D polygon calculation.<br>Implementation Tip: Store your points in a List. As the user adds a new point, dynamically update a &quot;current area&quot; preview. The Shoelace Formula is the standard here because it works for any non-self-intersecting polygon (irregular shapes).<br>3. Volume (The &quot;Box&quot; Method)<br>Calculating the volume of an arbitrary 3D object is very difficult without a LiDAR sensor. For a standard Java AR Core app, the most reliable way is the Extruded Polygon method:<br>1. Define the Base: User clicks points to define the floor area (A).<br>2. Define the Height: User clicks a point on the floor and drags a line upward, or clicks a point on the ceiling (h).<br>3. Calculate: V = A * h.<br><br>Pro-Tips for Accuracy<br>The Depth API: If the device supports it, enable the Raw Depth API. It allows you to perform hit-tests against &quot;non-planar&quot; objects (like a couch or a ball) which standard plane-finding might miss.<br>Smoothing: AR coordinates can jitter. Use a simple Moving Average Filter on the camera pose or the hit-test results to prevent the measurement numbers from jumping around rapidly.<br>Suggested Architecture<br>Measurement Manager: A singleton or helper class to store the list of active anchors.<br>Renderer: Handles drawing the lines and text labels in the AR overlay.<br>Unit Converter: A utility to toggle between Metric (meters/cm) and Imperial (feet/inches).<br>	<br>	The application has, along with the specified functions, additional functions such as localization: English, Spanish, French, Bulgarian and German. Calculated distance, area and volume are in meters, which can be converted to centimeters, inches, feet.

## Rankings

- #923,648 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.CAMERA`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.gms.permission.AD_ID`
- `rad.example.myapplicationsize.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/rad.example.myapplicationsize)
