# Gourdin

> 3D/2D OpenGL engine featuring a procedurally generated island

Canonical page: [https://chrome-stats.com/d/pvallet.com.github.gourdin](https://chrome-stats.com/d/pvallet.com.github.gourdin)

## Overview

- **ID:** `pvallet.com.github.gourdin`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Paul Vallet
- **Category:** LIBRARIES\_AND\_DEMO
- **Downloads:** 2,564
- **Rating:** 4.33 / 5 (51 ratings)
- **Version:** 0.2.1.3
- **Last updated:** 2023-12-16
- **First published:** 2017-09-07
- **Publisher country:** NO
- **Size:** 19 MB
- **Data as of:** 2026-10-13
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=pvallet.com.github.gourdin)
- **Privacy policy:** [https://github.com/pvallet/gourdin/blob/master/android/privacy\_policy.md](https://github.com/pvallet/gourdin/blob/master/android/privacy_policy.md)

## Description

This project is a 3D/2D engine developed under SDL and OpenGL for educational purposes.<br><br>The structure of the map is taken from the map generator of this tutorial: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br><br>The graphics are taken from Age of Empires 1 &amp; 2. I hope Microsoft won&#39;t mind as this project is non commercial and does not aim at being spread. I only put my work on the play store to show it more easily, but if I receive any request to withdraw it I&#39;ll do it as quickly as I can. <br><br>Any feedback is much appreciated. If that also gives you gamedesign ideas, tell me about it!<br><br>luap.vallet@gmail.com

## Rankings

- #903,620 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/pvallet.com.github.gourdin)
