# Wobble Battle Simulator: Army

> Ragdoll physics, 500 fighters

Canonical page: [https://chrome-stats.com/d/id6811317921](https://chrome-stats.com/d/id6811317921)

## Overview

- **ID:** `id6811317921`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Danil Yussupov
- **Category:** Strategy
- **Version:** 1.2
- **Last updated:** 2026-09-22
- **First published:** 2026-09-16
- **Size:** 8.85 MB
- **Data as of:** 2026-09-24
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/wobble-battle-simulator-army/id6811317921)
- **Privacy policy:** [https://wobble-battle.vercel.app/privacy](https://wobble-battle.vercel.app/privacy)

## Description

Nothing is decided in advance. The outcome comes from the collisions themselves, and pasting in the same code runs that battle again, down to the last fall.

A battle sandbox where every fall is simulated, not scripted.
67 classes, 9 factions, up to 500 fighters at once.
Every fighter is 17 points held together by physics, and a hit is decided by the weapon's geometry, so a swing can genuinely miss.

Inside

- 67 fighter classes
- 9 playable factions, 7 classes each
- 4 secret units hidden on the maps
- 9 roles: swarm, melee, ranged, trickster, heavy, giant, leader, flyer, siege
- Up to 500 fighters in one battle, 150 on weaker phones and 500 on mid-range ones
- A 45-level campaign across nine eras, every level on its own map
- 6 arenas: Honeywheel Fields, Mossgate Grove, Stormwatch, Lantern Fair, Ochre Arches, Frostpost
- A fighter size multiplier up to 2.75

Modes

- Sandbox: you build both armies, any composition, up to 500 fighters.
- Battle of the Day: everyone who plays that day gets the same two armies and the same battle, no connection needed. Call the winner and keep a streak going.
- Who Wins: five matchup templates (leader against swarm, class against class, trio against swarm, equal cost, mirror). You call the winner before the start.
- Against All: one class takes on every other class in turn, and it ends in a tier list.
- Movie Mode: a replay with automatic camera work and slow motion, 15 to 40 seconds.

Battle Code

Every battle has a code, and two battles match only when the code matches. Paste in someone else's code and that battle runs again on your phone, down to the last fall.

Physics

- Custom physics built on positional constraints, 17 points per fighter, a 1/120-second time step
- Swings can miss a standing target, and nothing is corrected behind the scenes
- Nothing is decided in advance

How It Plays

- Landscape only, one thumb
- Campaign, sandbox, battle of the day and battle codes work fully offline
- No accounts on our side. Duels go through Game Center, and the creator reward sends only the code you type and your video link
- The interface is in ten languages: English, Russian, German, Spanish, French, Japanese, Korean, Portuguese, Turkish and Chinese

It all runs on one phone. Duels are the one mode that needs a connection.

Duels: three rounds against another player through Game Center, with 30 seconds to place your army, random money and a random map every round. Bot practice never touches your rating.

## Rankings

- #1,016,672 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6811317921)
