# Lock Rush: Reflex Memory Game

> One tap. Every way to lose it.

Canonical page: [https://chrome-stats.com/d/id6804309385](https://chrome-stats.com/d/id6804309385)

## Overview

- **ID:** `id6804309385`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Zach Rustick
- **Category:** Action
- **Rating:** 5.00 / 5 (8 ratings)
- **Version:** 1.6
- **Last updated:** 2026-09-16
- **First published:** 2026-08-28
- **Size:** 3.04 MB
- **Data as of:** 2026-09-24
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/lock-rush-reflex-memory-game/id6804309385)
- **Privacy policy:** [https://zachrustick7.github.io/lockrush-site/](https://zachrustick7.github.io/lockrush-site/)

## Description

One lock. One tap. Seventeen ways to get it wrong.

A dot races around a lock. Tap when it crosses the target. Miss, and the lock resets. That is the whole game — and then it starts taking the rules away.

REFLEX
The dot reverses on every hit. The target shrinks to a sliver. The dot fades out before it arrives. Two dots orbit against each other and you have to catch the collision. The target burns down in real time. The dot stops orbiting and rebounds off walls instead.

MEMORY
A grid lights up, then goes dark — reproduce it. Numbered tiles flash, then vanish — tap them in order. Coloured pairs appear for a moment — find every match. Get it wrong and the board shows you exactly what you missed.

TRACKING
One card shows a key, every card turns face down, and then they trade places. Follow the key and tap it when they stop. More cards, more swaps, and feints that set out and come back. Not memory — you can watch the whole thing and still lose it.

IRON MAN
The daily event. One life, no checkpoint, no continues: one miss ends the run, however far you got. A different mode every day, identical for every player on earth. The top ten share the day's gold, and whoever leads holds the crown on the menu until somebody takes it.

THE GAUNTLET
Every mode you have unlocked, shuffled after every single lock. You never get to settle into a rhythm.

GOLD
Coins turn up on targets, and bonus rounds fill the board with coins and bombs. Every lock you crack pays, and the rate climbs the longer you survive. Bank enough and you can buy your way back into a run you were about to lose, or spend it on dot skins and colour schemes that take over the whole screen.

BUILT TO BE PICKED UP
Runs last seconds. Retry is a single tap. Checkpoints every five locks mean you never replay ground you have already covered. Memory modes have a speed setting, because the right amount of time to look at a board is not the same for everyone.

NO NONSENSE
No ads. No in-app purchases. Gold is earned, never bought. There is no account to create and nothing to sign up for — leaderboards use the Game Center already on your iPhone, and your scores are the only thing that ever leaves the device.

## Rankings

- #351,065 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6804309385)
