# Battle Tower

> Castle defense spell duels

Canonical page: [https://chrome-stats.com/d/id6803909399](https://chrome-stats.com/d/id6803909399)

## Overview

- **ID:** `id6803909399`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** WozJobs Inc
- **Category:** Strategy
- **Version:** 1.7
- **Last updated:** 2026-09-15
- **First published:** 2026-08-29
- **Size:** 84 MB
- **Data as of:** 2026-09-17
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/battle-tower/id6803909399)
- **Privacy policy:** [https://battletower.site/privacy.html](https://battletower.site/privacy.html)

## Description

Tap to cast, tap to send troops, and raze the enemy keep. Climb three ages, duel friends by room code, or fight for rank on the ladder.

Defend your castle. Master the elements. Send your army.

Battle Tower is a side-on castle-defense duel: two keeps, one battlefield, and everything between them is yours to command. Tap anywhere to cast a spell there, tap a card to march troops out of your gate, and bring the enemy castle down before yours falls.

FOUR SPELLS, FOUR JOBS
• Fireball clears crowds and sets the field burning.
• Lightning is the sniper — and the only thing that drops a dragon instantly.
• Frost buys you seconds when a push is about to break through.
• Heal patches your wounded line and puts the fires out.
Every spell is deliberately mediocre at the other three jobs, so no single spell is ever the whole answer.

THIRTEEN UNITS, EACH WITH A DOCTRINE
Swordsmen hunt in packs and flank. Archers pick fliers out of the sky and kite whatever chases them. Pikemen plant against cavalry, shieldbearers hold the line, knights charge past it, catapults shadow the clumps, necromancers raise the fallen, trolls regenerate until something burns them. Nothing is a stat block — every unit has its own battlefield behaviour, and every one has a counter.

THREE AGES
Advance from the Medieval age to the Modern and the Advanced. Every era re-skins the whole roster with new behaviours — riflemen firing on the advance, grenadiers lobbing over hills, drones, plasma, tanks — and older pages stay in your hand, so a veteran commander can still field swordsmen.

THREE BATTLEFIELDS
Meadow's honest plains, Frostpeak's central hill that swallows low shots, and Dunes' sunken valley. Terrain matters: troops march over it, arrows thud into it, and a catapult on the high ground is a different weapon.

CUSTOM RULES
Four AI difficulties, spell bans, locked eras, and economy and castle rules you set before the fight — the AI plays by the same rules you do.

PLAY ONLINE
Duel a friend with a four-letter room code, or queue for ranked and climb the Glicko-2 ladder from Recruit to Archlord. Both players run the same deterministic battle, so the server can neither cheat nor be cheated through.

No loot boxes. Just the fight.

## Rankings

- #2,318,536 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6803909399)
