# MythicClashFight

> Gods vs Titans arena duels

Canonical page: [https://chrome-stats.com/d/id6803544798](https://chrome-stats.com/d/id6803544798)

## Overview

- **ID:** `id6803544798`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Chaim Sheba
- **Category:** Action
- **Version:** 1.3.1
- **Last updated:** 2026-09-03
- **First published:** 2026-08-24
- **Size:** 16 MB
- **Data as of:** 2026-09-09
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/mythicclashfight/id6803544798)
- **Website:** [https://mythicclash.click/](https://mythicclash.click/)
- **Privacy policy:** [https://mythicclash.click/privacy.html](https://mythicclash.click/privacy.html)

## Description

An arena hangs between the sky and the deep. Pick a side and take it.

Mythic Clash is a short-form duel game. A clash runs as a series of rounds, and every round draws a different trial — reflexes, memory, timing, nerve, luck. Win and Momentum swings your way. Lose and it swings back. Reach 100 and the arena is yours.

The arena is not a backdrop. It answers.

• Swear to the GODS or the TITANS, then choose an aspect — Lightning, Sky, Order, Divine Power, Earth, Fire, Chaos or Ancient Power. Each one changes how the whole clash plays.

• Five trials, drawn at random every round:
– Reflex — strike only the sigil the storm demands, while false ones drift among them
– Titan Break — a fracture sweeps the seal; strike it dead centre and the stone splits deeper
– Divine Memory — the runes light, then the dark takes them; give them back in order
– Fate Roll — three mythic dice hang in the air until you swipe them down; the combination decides your fate
– Temple Duel — read what the temple demands and raise a tier with every right seal

• Momentum, not a score bar. A live current runs through the arena. Cross 25, 50 and 75 and the world reacts — the sky glows, lightning gathers, or the floor cracks and fire pours through.

• Mythic Events strike unannounced. A Titan Awakening shakes the interface and swells the rewards. The Underworld Gate doubles the swing. Chaos Storm rearranges the ground under you.

• Boons and aspects that actually change play — absorb a defeat, bank Momentum before the first round, double a flawless trial, or buy yourself extra seconds.

• Your Mythic Chronicle. Every finished clash is carved into its own tablet: victor, score, peak Momentum, aspect, boon and the omens that appeared. Scroll back through your whole history.

• Six titles to climb — Initiate, Myth Walker, Arena Champion, Divine Challenger, Titan Breaker, Mythic Legend — and each one adds a new layer to your personal artefact.

• A living Mythic World. Sky Temple, Ash Valley, Forgotten Ruins, Storm Reach, Ember Deep and the Gate of Bones change hands as the Faction Power balance shifts with your results.

• Practise any trial on its own in the Temple, without staking a clash.

## Rankings

- #2,083,655 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6803544798)
