# Colony Zero

> Shape conditions, not orders

Canonical page: [https://chrome-stats.com/d/id6802980716](https://chrome-stats.com/d/id6802980716)

## Overview

- **ID:** `id6802980716`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Benjamin Foster
- **Category:** Simulation
- **Version:** 3.0
- **Last updated:** 2026-09-03
- **First published:** 2026-09-01
- **Size:** 118 MB
- **Data as of:** 2026-09-18
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/colony-zero/id6802980716)
- **Privacy policy:** [https://colony-zero.pages.dev](https://colony-zero.pages.dev/)

## Description

Colony Zero is a colony simulation where you never issue direct orders. You set priorities, policies, and conditions — then ten colonists decide who mines, builds, farms, and explores. You land on an unknown world with a landing module, a generator, and a thirty-day survival goal. Keep food, water, energy, metal, minerals, electronics, plastic, and medicine in balance while health, happiness, and loyalty shift with every cycle. Propose buildings — mines, greenhouses, solar panels, storage, and quarters for workers, engineers, and scientists — then assign work on the colony map. Scan, repair, and trade from the action wheel as Outpost Alpha grows. People carry professions, traits, values, and ambitions. Friendships and rivalries form, factions appear, and autonomy requests can split districts from your control. Choose a governance model: Colony Council, Administrator, Corporate Colony, Military Command, or Free Settlement. Research new projects, manage the economy, and push into new biomes as days pass: Red Desert, Alien Forest, Frozen Zone, Volcanic Region, Ocean, and Crystal Caves. Daily events force hard choices. Survive the first thirty days, or watch the colony fail.

## Rankings

- #2,080,091 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6802980716)
