# The Deep Dice

> Roll effects, not numbers

Canonical page: [https://chrome-stats.com/d/id6799725558](https://chrome-stats.com/d/id6799725558)

## Overview

- **ID:** `id6799725558`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Dmytro Gryn
- **Category:** Adventure
- **Version:** 1.1.0
- **Last updated:** 2026-09-01
- **First published:** 2026-08-26
- **Size:** 35 MB
- **Data as of:** 2026-09-03
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/the-deep-dice/id6799725558)
- **Website:** [https://deepdice.gryn.dev](https://deepdice.gryn.dev/)
- **Privacy policy:** [https://deepdice.gryn.dev/privacy](https://deepdice.gryn.dev/privacy)

## Description

Three acts, twelve nodes each, a boss at the end of every one. The dice decide what you can do; you decide what it is worth.

Descend: three acts of twelve nodes, a boss at the end of each. Battles, events, shops — and dice whose faces are effects, not numbers: attack, block, heal, mana, poison.

Every roll is a hand to build a turn from. Reroll, spend mana, hold block for the hit that actually lands.

Death ends the run. The class keeps what it earned: levels 1–20, skill points, a tree of three branches — stats, active abilities, dice arsenal. The next descent starts stronger.

Difficulty 1 to 5 changes the enemies, not the numbers on screen: more health, meaner faces, new abilities.

• Classes with separate skill trees
• Three acts, bosses, elites, random events
• Dice you unlock and build a loadout from
• Daily challenges, achievements, leaderboards
• Single player, no online opponents

## Rankings

- #1,410,966 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6799725558)
