# Celestile: 4X Space Strategy

> Offline Turn-Based Conquest

Canonical page: [https://chrome-stats.com/d/id6797242653](https://chrome-stats.com/d/id6797242653)

## Overview

- **ID:** `id6797242653`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** JACOB ROBERT FINLINSON
- **Category:** Games
- **Rating:** 5.00 / 5 (3 ratings)
- **Version:** 1.0.1
- **Last updated:** 2026-09-06
- **First published:** 2026-08-26
- **Size:** 17 MB
- **Data as of:** 2026-09-22
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/celestile-4x-space-strategy/id6797242653)
- **Website:** [https://frostyrobotstudio.com/celestile/](https://frostyrobotstudio.com/celestile/)
- **Privacy policy:** [https://frosty-robot-studio.github.io/celestile/privacy.html](https://frosty-robot-studio.github.io/celestile/privacy.html)

## Description

A turn-based 4X strategy game with no dice. Every attack shows its exact result before you commit, and that number is what happens. No luck. Just the plan you made.

Claim a cluster of space one tile at a time — expand, build, research, and out-think up to fourteen rival empires.

TWO WAYS TO WIN
Domination — hold every planet on the map.
Ascendancy — finish ahead of every rival inside 40 rounds.

DETERMINISTIC COMBAT
The forecast above your units is the outcome. Attack, defence, terrain and tech resolve to one number, and you see it before you commit. A fight you lose is a fight you misread, not one the dice took from you.

EIGHT FACTIONS, EACH WITH A COST
Every faction has one real strength and one real weakness. Hive Mind builds mines for 1 energy and pulls 50% more out of them. Swarm fields cheaper units and one extra per planet, but defends 10% weaker. Nothing here is a straight upgrade, so choosing is an actual decision.

TERRITORY YOU HAVE TO EARN
Every planet projects a zone of control, and you can only build inside your own. Put three Moon Lasers in a planet's zone and that zone widens. Growth is a build order, not a land grab.

A TECH WEB THAT FITS ON ONE SCREEN
Five disciplines — Warfare, Doctrine, Aeronautics, Stellar and Lunar — three tiers each. Fifteen technologies on a radial web you read at a glance instead of scrolling.

FOG THAT HIDES FLEETS, NOT GEOGRAPHY
You see your own zones plus a tile, and a tile around every unit. Ground you have already explored stays on the map, dimmed. An enemy fleet standing on it does not.

AN ECONOMY YOU CAN LEVERAGE
Deposit energy in the bank and draw interest. Or borrow against the future and settle a balloon payment five rounds later. Miss it and the Galactic Bank sends dreadnoughts to collect.

EIGHT UNIT CLASSES
Scout, Marine, Rover, Fighter, Bomber, Mech, Artillery, Dreadnought. Build a military university for a class and every unit of that class attacks 10% harder for the rest of the game, anywhere on the map.

BUILT FOR A PHONE, NOT PORTED TO ONE
Portrait, one-handed, low-poly worlds on deep space navy. The board scales with the field — a tight 12x12 grid against a single opponent, up to 24x24 against fourteen. Four difficulty levels.

WHAT IT DOES NOT DO
No account. No login. No internet connection. No chat.
There is one interstitial ad, and only from your third match of the day. Buy any faction and it never appears again. Players in the EEA, UK and Switzerland never see it at all.

WHAT IS FREE
Two factions — Hive Mind and Swarm — and the whole game around them: every map size, every unit, every technology, both win conditions, all 63 achievements. Six further factions are a one-time purchase each. No subscription.

63 achievements, a five-star rating for every faction, and a career record that persists between games.

Nine languages: English, Spanish, Russian, German, French, Portuguese, Hindi, Korean, Japanese.

Frosty Robot Studio.

## Rankings

- #534,901 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6797242653)
