# BEEZERK: Dodge the Swarm

> One-finger roguelike survivor

Canonical page: [https://chrome-stats.com/d/id6793552306](https://chrome-stats.com/d/id6793552306)

## Overview

- **ID:** `id6793552306`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Erman Bagbakan
- **Category:** Action
- **Version:** 1.0.1
- **Last updated:** 2026-08-19
- **First published:** 2026-08-06
- **Size:** 94 MB
- **Data as of:** 2026-09-08
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/beezerk-dodge-the-swarm/id6793552306)
- **Website:** [https://ebagbakan-bit.github.io/beezerk-game/](https://ebagbakan-bit.github.io/beezerk-game/)
- **Privacy policy:** [https://ebagbakan-bit.github.io/beezerk-game/privacy.html](https://ebagbakan-bit.github.io/beezerk-game/privacy.html)

## Description

One finger. One angry swarm. Your stingers fire themselves — dodging is the whole job. 30 upgrade cards, a boss every two minutes. How long can you last?

The swarm is coming. All of it.

Drag your finger and your bee follows. Your stingers fire on their own — your only job is to not get caught, while googly-eyed blobs, dive-bombing spikes and very grumpy tanks fill the screen.

You are going to die. Repeatedly. That's the deal — you just get a little further each time.

HOW IT PLAYS
• Drag to dodge. No buttons, no virtual stick, no tutorial wall.
• Your weapons aim themselves, so you never have to stop moving.
• A run lasts two to four minutes. Perfect for a queue, fatal for a meeting.

BUILD SOMETHING RIDICULOUS
• Level up mid-run and choose one of three cards — 30 in the deck.
• An angry bee that hunts for you. A shadow clone that copies your every move. Bouncing shots, orbiting shields, a black hole, a turret you leave behind as you run.
• Blood Price: hand over a heart, keep the damage forever. The one card that asks for something back.
• Pair the right two and a card evolves into something meaner. Five evolutions to find.
• Don't like your three? Reroll. Hate a card? Banish it from the deck for good.

SURVIVE THE SCHEDULE
• Waves arrive by name, do their damage, and leave. Then the screen darkens and something enormous shows up.
• A boss every two minutes, each one telegraphing its charge before it commits.
• Eight kinds of trouble: blobs, spikes, tanks, splitters, bombers, spitters and worse.
• Four biomes, drawn fresh every run.

COME BACK STRONGER
• Honey from every run feeds your Hive — permanent upgrades that carry into the next one.
• Max out the Hive and a second tier opens up.
• Six heroes, each one starting the run a different way.
• 22 lifetime quests, 10 achievements, and three fresh daily quests every morning.
• Danger I to V: raise the risk, raise the honey.

ONE SWARM FOR EVERYONE
• The Daily Challenge hands every player on Earth the same run. Same seed, same deck, one attempt.
• Two leaderboards: your longest survival ever, and today's.

THE SMALL PRINT
• No energy bars. No paywalls. No waiting to play.
• 24 languages.
• There is not a single image or sound file in this game. Every shape you see and every note you hear is generated by code, on your phone, as you play.

Now put a finger down and run.

## Rankings

- #2,237,504 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6793552306)
