# Trading Up TCG

> Rip packs, collect them all

Canonical page: [https://chrome-stats.com/d/id6792863289](https://chrome-stats.com/d/id6792863289)

## Overview

- **ID:** `id6792863289`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** GREGORY JOSEPH MOHLER
- **Category:** Card
- **Rating:** 5.00 / 5 (7 ratings)
- **Version:** 1.2.2
- **Last updated:** 2026-09-19
- **First published:** 2026-08-24
- **Size:** 93 MB
- **Data as of:** 2026-09-21
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/trading-up-tcg/id6792863289)
- **Website:** [https://callmegreg.github.io/trading-up/](https://callmegreg.github.io/trading-up/)
- **Privacy policy:** [https://callmegreg.github.io/trading-up/privacy/](https://callmegreg.github.io/trading-up/privacy/)

## Description

Trading Up is a collecting-and-economy game built around the best part of trading cards: tearing open a fresh pack and turning it over one card at a time. Two ways to play, and one permanent Binder to track your best pulls over time.

CLASSIC MODE

Buy a pack, rip it, and find out what you got. Six cards - three commons, two uncommons, and a rare or an ultra rare - with a 1% shot at a shimmering foil on any of them. New pulls go into your collection; extras become cash, at the shop's price rather than yours.

- Rip packs. Every pack opens card by card, and the hit slot is always saved for last.
- Sell your extras. The shop buys duplicates back at 75% of market value, and that spread is the thing that will bankrupt you.
- Grade your best. Pay a fee, roll a PSA score. A 10 is a 5x payday and a 1 is a freak 10x jackpot, but anything from 2 to 7 is worth less than the card you put in.
- Cash in bonuses. Complete an evolution line for a payout; complete a whole set for a much bigger one.

Collect all 250 cards across five sets and you're a Master Collector. Fall below the price of the cheapest pack with no way left to raise it and you're tapped out.

GAUNTLET MODE

A roguelike run built from the same DNA as Classic Mode. Pick a Trainer, then push a growing Showcase past a rising Aura target - round after round, on a limited number of rips. Keep a pull to score it or sell it to fund the next; run out of rips below the bar and the run ends.

- Earn a roster of six Trainers, each an archetype with its own five-skill graph, then clear a Hard tier run with them all to reveal a hidden seventh.
- Attune Catalysts - run-long buff cards across six element lanes that stack into real builds.
- Finish evolution lines in your Showcase for huge Aura multipliers.
- Climb three difficulty tiers, each unlocked per Trainer, to a Collection Championship finale.
- Win and choose a Foil Extended Art card - a full-bleed alternate illustration - as your prize.

THE BINDER

A permanent trophy case: one slot per Spryte, each holding the single most valuable copy you've ever owned - across every Classic and Gauntlet run. Where a run resets, the Binder only ever grows: pull a foil, land a PSA 10, claim some Extended Art, and the best copy is stamped in for good.

UNLOCK THE FULL GAME

- Set 1 - Emberfall is free to play in full in Classic Mode: rip, sell, grade and chase the set bonus across all 50 cards. One optional one-time purchase unlocks the other four sets, the 250-card finish and Gauntlet Mode - the only thing you can ever buy.
- No ads, no tracking, no subscriptions.
- No real-money packs and no gambling. You never spend real money on a random pull; the only currency inside the game is fictional.
- No account, no sign-in, and no data collected. Your collection lives on your device and nowhere else.
- Plays offline, on both iPhone and iPad.

## Rankings

- #378,144 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6792863289)
