# Ascendile

> Travel

Canonical page: [https://chrome-stats.com/d/id6790131244](https://chrome-stats.com/d/id6790131244)

## Overview

- **ID:** `id6790131244`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Removed
- **Publisher:** Parnaz Tsawar
- **Category:** Travel
- **Version:** 1.0
- **Last updated:** 2026-07-13
- **First published:** 2026-07-12
- **Size:** 5.64 MB
- **Data as of:** 2026-08-04
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/ascendile/id6790131244)
- **Privacy policy:** [https://Ascendile.tuoshied.top/privacynewspaper.html?id=Ascendile&uid=Ascendile%40gmail.com](https://ascendile.tuoshied.top/privacynewspaper.html?id=Ascendile&uid=Ascendile%40gmail.com)

## Description

A quiet sliding puzzle built on a single idea: three of a kind climbs.

Tiles drift across a six by six lattice. Wherever three identical tiles come to rest side by side, they fuse into the next tile of the strand. Script one becomes script two, and so on to script nine. Three script nines cross the divide and become the first orb, and the orbs climb the same way until the crowning tile stands alone at the top.

The suit is the progress bar. You never need a separate meter to know how far you have come. Low tiles thin out as the round goes on, higher tiles gather in their place, and the colour of the whole table shifts with them.

Two useful strangers share the lattice. A wind tile is a stand in, taking the place of a missing third tile so a merge can complete. A crimson leap tile is greedier, carrying a matching pair two rungs up the strand instead of one.

Three cadences. Target Forge asks for one thing, the crowning tile, and gives you all the swipes you need. Stride Gauntlet hands you a fixed allowance and lets you feel the cost of a careless move. Boundless Ascent has no ending at all, only the question of how long you can keep the lattice breathing.

Three provisions ride in your satchel. Rewind steps the board back to the arrangement it held before your last swipe. Summon drops a chosen low tile into an open cell when a merge falls one piece short. Purge lifts a single tile away and gives a crowded lattice room to move again.

Every round is written into a chronicle, your tallest tile is kept, and new tablecloths unfold as your best score grows. There is no clock and no penalty for thinking. Slide, merge, and climb.

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6790131244)
