# Sobe: The Streets

> 12 lost street games, reborn

Canonical page: [https://chrome-stats.com/d/id6787486031](https://chrome-stats.com/d/id6787486031)

## Overview

- **ID:** `id6787486031`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Hacı Ahmet GEZGIN
- **Category:** Action
- **Version:** 1.0
- **Last updated:** 2026-07-09
- **First published:** 2026-07-09
- **Size:** 1.48 MB
- **Data as of:** 2026-09-13
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/sobe-the-streets/id6787486031)
- **Website:** [https://hahmetgezgin.github.io/sobe/](https://hahmetgezgin.github.io/sobe/)
- **Privacy policy:** [https://hahmetgezgin.github.io/sobe/privacy.html](https://hahmetgezgin.github.io/sobe/privacy.html)

## Description

Beştaş, marbles, conkers, gilli danda — the games every street in the world remembers, rebuilt as polished one-hand arcade runs. No ads. One unlock, forever.

Before screens, every street in the world had the same arcade.

A handful of stones. A chalk circle. A stick, a rope, a pocketful of bottle
caps. The games had different names in every language — beştaş in Istanbul,
jacks in Brooklyn, knucklebones in ancient Greece — but they were the same
games. Nobody owned them. Everybody remembers them.

Sobe is a pocket anthology of twelve of those games, rebuilt from scratch as
polished, one-hand arcade runs for iPhone.

THE GAMES
• Tipcat (Çelik Çomak · Gilli Danda) — flip the stick, strike it mid-air, count the meters
• Fivestones (Beştaş · Jacks) — toss, sweep, catch before it lands
• Marbles (Misket · Ring Taw) — knuckle down and knock them out of the ring
• Hopscotch (Seksek · Amarelinha) — one foot, steady rhythm, mind the pebble
• Conkers — crack the rival's conker at the bottom of its swing
• Pogs (Menko · Tazos) — slam the stack, keep what flips
• Seven Stones (Yedi Kiremit · Lagori) — bring the tower down, three balls at a time
• Knucklebones (Aşık · Shagai) — take the golden king, wake no guards
• Stone Skipping (Ducks & Drakes · Mizu Kiri) — flat and fast, count the bounces
• Quoits (Horseshoes) — read the wind, land the ring
• Bottle Caps (Chapas) — flick through the gates, hold the road
• Jump Rope — load your legs, match the rope, survive the speed-up

REAL PHYSICS, REAL FEEL
Every game runs on a deterministic physics engine tuned for touch: drag-back
flicks with a live power gauge, hold-to-charge jumps, timing windows you can
read on screen. In Stone Skipping you can even throw by flicking your phone —
a real wrist snap, measured by the motion sensors, on-device only.

AN ANTHOLOGY, NOT JUST AN ARCADE
Each game carries its culture card: where it comes from, what children call
it on five continents, and the house rules — the vinegar-soaked conkers, the
"keepsies" marbles, the pebble tossed backwards over a shoulder. Beat your
best and share it as a golden-hour street poster.

FAIR BY DESIGN
• Every game is free to play, every day
• One optional purchase unlocks everything, forever — including future games
• No ads. No subscriptions. No coins, gems or timers.
• No accounts, no tracking. Your scores live on your phone.
• A single optional daily notification — off by default, explained before we ask

The street is still there. It fits in your pocket now.

Support URL: https://hahmetgezgin.github.io/sobe/support.html

## Rankings

- #1,826,236 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6787486031)
