# TunaWars

> Command an Ancient nation.

Canonical page: [https://chrome-stats.com/d/id6786712560](https://chrome-stats.com/d/id6786712560)

## Overview

- **ID:** `id6786712560`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Lhion OÜ
- **Category:** Strategy
- **Version:** 2.7
- **Last updated:** 2026-08-19
- **First published:** 2026-07-27
- **Size:** 78 MB
- **Data as of:** 2026-09-04
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/tunawars/id6786712560)
- **Website:** [http://lhion.com/TunaWars/](http://lhion.com/TunaWars/)
- **Privacy policy:** [http://lhion.com/TunaWarPrivacy/](http://lhion.com/TunaWarPrivacy/)

## Description

2.7: taking a city and keeping it are two different problems. Cities have loyalties, distant provinces need a satrap you cannot fully trust, and Rome has arrived.

TunaWars — Wars of the Ancient World

A turn-based strategy game of ancient warfare, from the Greek city-states to the rivalries of Rome, Carthage and Persia. Every order resolves together when you end the turn: foresight beats reflexes.

COMMAND AT A DISTANCE

You do not command your armies. You send them orders, and the orders travel.

A march order to a frontier host rides out by courier and takes effect when it arrives — two turns later, three if the roads are poor. Until then it does what you last told it. News comes back the same way: a distant host shows where it was last seen, and one silent too long may already be gone.

Your capital is wherever your ruler stands. Take a city with the ruler inside and you capture the ruler.

TAKING A CITY IS NOT KEEPING IT

Every city has a loyalty and a citizenry split between the few and the many. How you took it decides what you inherit: a city stormed is cowed first and bitter after; one that opened its gates to a stratagem is half yours already. A restless city produces at three-quarters, a seething one at half — and a seething city does not merely riot. It defects to whoever its people would rather be ruled by, or raises a rebel band in your own fields.

Buy them with largesse, distract them with festivals, purge the council, remit the tax — or garrison the place and learn that a garrison stops the revolt without stopping the resentment. Declare your ruler for the Few or for the Many, and half the world hardens against you.

GIVE AWAY WHAT YOU CANNOT REACH

The far province is the one you cannot govern, because every order you send arrives late. So stop sending orders. Name a general satrap over it and he decides for himself — recruiting, moving armies, answering raids — while your couriers are still on the road. He remits what you ask, or what he thinks fit. You see his renown when you appoint him. You never see his ambition.

THIRTEEN PEOPLES — AND ROME

Hoplites and the Makedonian pike phalanx, Punic and Mauryan elephants, Iranian cataphracts, Celtic warbands, Scythian cities that pick up and move — and now Republican Rome, whose maniples rotate fresh ranks forward and win the fourth round of a battle rather than the first. Rome's consuls serve a term, not a career, and it builds no siege engines: it must take them from someone who does. Every unit is rated on every terrain — a hoplite line unbreakable on the plain collapses in the forest.

WHAT YOU SEND, AND WHO LEADS IT

Send a spy where an army cannot go: he passes walls and garrisons alike, and reports by courier, so even fresh intelligence arrives old. Send a named general who picks his own moment — the impetuous charge, the refused wing, or the decision to decline battle and slip away. Send a siege train against a great wall, because little else will bring one down. Raze a captured city for its wealth, or found your own and name it for your ruler.

Grain and metal are not numbers in a treasury. They cross the map as convoys — routed, escorted, raided and seized. A captured convoy keeps hauling for its new owner, and can be taken back. Cut an army off and it lives off the land, stripping the ground it stands on.

AN ENEMY AS BLIND AS YOU ARE

The AI plays the game you play. It sees only what its own units have seen, it estimates a garrison it has not scouted, and its orders ride the same slow couriers yours do. Honed by evolutionary training, not hand-fed bonuses, rivals do not cheat.

YOUR CHRONICLE, WRITTEN AS YOU PLAY

An on-device AI chronicler recounts your turns as vivid ancient prose. Watch any turn replay itself blow by blow. No cloud, no account.

ENDLESS WORLDS, SOLO OR TOGETHER

Play historical maps built from real coastlines, real elevation and real rivers — Thermopylae is narrow because Thermopylae is narrow — or endless generated ones. Once a year the great tuna shoals run the coast, a windfall for every unblockaded port. Face the AI, or challenge other players in Hot Seat or through Game Center.

## Rankings

- #1,079,910 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6786712560)
