# DAW: An Idle Adventure

> Medieval MMORPG and PvP duels

Canonical page: [https://chrome-stats.com/d/id6785306807](https://chrome-stats.com/d/id6785306807)

## Overview

- **ID:** `id6785306807`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Pileus Solutions LLC
- **Category:** Roleplaying
- **Version:** 1.1
- **Last updated:** 2026-08-26
- **First published:** 2026-08-19
- **Size:** 173 MB
- **Data as of:** 2026-09-21
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/daw-an-idle-adventure/id6785306807)
- **Privacy policy:** [https://daw.2appo.com/privacy](https://daw.2appo.com/privacy)

## Description

DAW: An Idle Adventure into a Dark Ages World.
Built around two things: time that passes while you are gone, and duels that are decided by reading the person on the other side.
Send your character to the mine, the forest, the plains or the lake and let them work. Travel takes real minutes across a world map. Lessons at the University take time too. None of it needs you to sit and watch. The server keeps running your actions and hands you the result when you return.
Then comes the part that does need you.
REAL OPPONENTS, MATCHED IN A MINUTE
Ask for a match and the server gathers everyone of your level searching at the same time, then splits them into two teams. You get one minute per move, and the round resolves the moment your target moves against you. If too few people are searching, bots fill the empty slots, so you never sit in a queue waiting for a fight to start.
DUELS DECIDED BY GUESSWORK, NOT STATS
Every round you choose where to strike (head, torso, belly or legs) and where to defend, up to two zones at once. Guess right and you break their guard. Guess wrong and you eat the hit. Spells, summoned beasts and elixirs each cost you the attack, so every round is a real decision, not a rotation.
THREE RACES, THREE COMPANIONS
Play as Human, Elf or Orc, each with their own bound creature: a dog, a hawk or a bear that fights at your side when you call it.
A WORLD WITH PLACES THAT MATTER
Ten locations, each with a purpose. Buy elixirs at the Apothecary, learn spells at the University, eat at the Tavern, rent a room at the Inn to recover twice as fast, sell what you gathered at the Market Square. You cannot do everything everywhere. You have to go there.
FOUR PROFESSIONS, TWENTY RESOURCES
Miner, Forester, Gatherer, Fisher. Each levels on its own and unlocks rarer finds, from coal and dandelion up to gold and belladonna. Gathering is also where the wild things are: a stone golem, a wolf, a boar or something in the swamp may interrupt your work, and you will have to fight it.
FATIGUE IS THE REAL CURRENCY
Everything tires you. Rest, eat, drink a Drop of Rest, or pay for a room. Manage it badly and the day ends early.
UP TO THREE CHARACTERS
Each with their own gold, inventory, professions and progress. Run a fighter, a miner and an experiment side by side.
ALSO
· Free to play: no ads, no tracking, no third-party analytics
· Quests, daily objectives and long-term milestones
· A global leaderboard by total experience
· Ten languages
Everything that matters is decided on the server, so a fight is a fight, not a contest of who has the better connection.

## Rankings

- #1,483,157 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6785306807)
