# Siege Path: Tower Defense

> Build Mazes, Command Towers

Canonical page: [https://chrome-stats.com/d/id6776822742](https://chrome-stats.com/d/id6776822742)

## Overview

- **ID:** `id6776822742`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Simple Design LLC
- **Category:** Strategy
- **Version:** 1.4.0
- **Last updated:** 2026-07-12
- **First published:** 2026-06-11
- **Size:** 40 MB
- **Data as of:** 2026-09-16
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/siege-path-tower-defense/id6776822742)
- **Website:** [https://www.simpledesign.it.com/apps/siege-path/](https://www.simpledesign.it.com/apps/siege-path/)
- **Privacy policy:** [https://cfleming214.github.io/civbuilder-site/privacy.html](https://cfleming214.github.io/civbuilder-site/privacy.html)

## Description

New: redirect every wave through the maze you design. Medieval towers, endless waves, and offline play — outsmart the siege.

You don't just build towers. You build the maze.

In Siege Path, every tower you place redirects the enemy. The monsters pathfind around your walls — so the maze is yours to design. Build a short, straight gauntlet or wind them through a labyrinth of firepower. The path they walk is the path you create.

COMMAND YOUR FORCES

Archer Tower — Fast-firing, medium range. First to lock on, last to stop shooting.
Cannon Tower — Slow, devastating splash damage. Worth every coin.
Mage Tower — Long range magical attacks that pierce resistances.
Frost Tower — Slows enemies to a crawl, giving your other towers more time.
THE SIEGE MECHANIC
Place a tower that seals every path to the exit — and the monsters don't wait politely. They turn and attack. Each hit destroys a tower in one strike, carving a new route through your defenses. Plan your maze carefully. Leave them a way out, or face the breach.

UPGRADE AND DOMINATE
Every tower upgrade doubles its damage. Level 1 → Level 2 means twice the firepower. Stack upgrades strategically — one fully upgraded tower can hold a lane that five basic ones cannot.

HOW THE SIEGE UNFOLDS

25 monsters per round, one per second
Each round monsters gain +5 HP — early defenses won't hold forever
60 seconds to build before the first wave
20 seconds between every round to reinforce
Earn 2 coins for every monster slain
Lose 1 health for every monster that escapes
Start with 100 coins. Spend wisely.
ENDLESS STRATEGIC DEPTH
The 16×42 grid gives you thousands of possible maze configurations. Every run teaches you something new — a tighter U-turn here, a frost bottleneck there. Your personal record keeps the pressure on. Beat your best round. Then beat it again.

Siege Path is free to try. Master the maze. Stop the horde.

## Rankings

- #1,444,877 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6776822742)
