# Hero Line TD: Tower Defense

> PvP Strategy: Towers & Heroes

Canonical page: [https://chrome-stats.com/d/id6761715254](https://chrome-stats.com/d/id6761715254)

## Overview

- **ID:** `id6761715254`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** GORNADHA B
- **Category:** Strategy
- **Rating:** 5.00 / 5 (1 ratings)
- **Version:** 1.14.1
- **Last updated:** 2026-08-30
- **First published:** 2026-07-02
- **Size:** 140 MB
- **Data as of:** 2026-09-05
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/hero-line-td-tower-defense/id6761715254)
- **Privacy policy:** [https://bengornadha.github.io/hero-line-td-website/privacy\_policy.html](https://bengornadha.github.io/hero-line-td-website/privacy_policy.html)

## Description

Online multiplayer is fixed and matches now hit harder: 200 starting gold, accelerated late-game income, tougher campaign terrain and an AI that never lets up.

Remember Line Tower Wars? The legendary custom-map duels where you didn't just defend — you attacked. Hero Line TD brings that classic head-to-head formula to mobile as a real-time 1v1 tower defense, rebuilt from the ground up.
Hold your lane, send waves of monsters at your opponent, and outgrow them economically before they bury you.
EVERY DECISION IS A TRADE-OFF
Spend gold now to build towers and survive, or invest in monsters that permanently boost your passive income. Sending a mob hurts your opponent AND makes you richer forever. Income pays out every 8 seconds — so every 8 seconds you have to choose again. The best players know exactly when to attack and when to defend.
BUILD YOUR DEFENSE
• Arrow towers (fast, single-target) and Cannon towers (slow, area damage)
• 5 upgrade levels each
• 6 elements — Fire, Ice, Poison, Water, Earth, Lightning — each with a distinct on-hit effect and its own trade-off
• One element per tower, locked in at level 2 for the rest of the match. Pick badly against your opponent's composition and you feel it until the end
• 5 targeting modes to fine-tune every tower, anti-air included
24 MONSTERS TO SEND
From a 20-gold grunt to a 30,000-gold assassin, across five roles. Economy monsters pay for themselves and refund half their cost when they slip through. Heavy monsters absorb everything you built. Flyers bypass your ground defense. Aggro monsters sprint down the lane before your towers can react.
THREE SLOTS, REBUILT EVERY MATCH
No talent trees, no points to regret. You equip a main school, a troop and a second school — and you change all three between matches, free.
• 6 magic schools, each with a signature mechanic that reshapes how your towers fight
• 12 specializations, two per school — freeze on hit, ember patches, chain overloads, poison stacking, seismic waves
• 4 troop types with pack mechanics that reward committing to a category
• Schools buy mechanics, never raw damage — so no element is ever the wrong pick
Levelling unlocks options, not power. The whole loadout is yours by level 9.
HEROES
10 unique heroes, each with passive bonuses, monster buffs and active spells.
GAME MODES
• Campaign: 15 hand-crafted levels with escalating handicaps. Every level runs its own AI, with its own loadout, its own hero and its own strategy — and the late levels switch strategy mid-match. Three missions put you in a ring against two opponents at once
• Multiplayer: real-time 1v1 PvP duels with ELO matchmaking
• Tutorial: learn the fundamentals step by step
• Daily quests, a daily challenge and a global World Challenge
ALSO INSIDE
• Full English and French support
• Hero skins
• No ads, no timers, no pay-to-win walls
Whether you spent your nights on tower wars custom maps back in the day or you're discovering the genre for the first time: just you, your strategy, and one lane to defend.
Something feels off? Options → Send Feedback. We read everything.

## Rankings

- #841,970 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6761715254)
